
Some high-profile Japanese studios need to tighten up their development cycles before time passes them by.

Ever play a game a game only to discover at some point it transforms into a horror game? No? Well Netto's Game Room shares six games that do just that!
Not necessarily a ‘horror’ moment, but I remember feeling really tense and anxious when the Flood were first introduced in the original Halo. I never felt more on edge or nervous in that whole game as that moment. I think it was the whole buildup that something terrible was coming but you didn’t know exactly what.
Another non-horror game that had me feeling it was Subnautica. The deep dark depths, and knowing that sea monsters were lurking nearby, had me jumping at every sound.
I remember being scared of the Asylum level in the most recent Thief game from 2014.

Shu Yoshida, former Head of Worldwide Studios at SIE, has shared some insight on the development struggles faces by The Last Guardian.
This game made a huge impact on me, the friendship beetween the boy and Trico reminded me of my old stubborn dog that was my friend when I was a kid.
The first game that ever made me cry, I love it
Sony Interactive Entertainment's titles Bloodborne and The Last Guardian are now playable on the Steam Deck via emulation.
On the other hand, at least they haven't annualized Final Fantasy. I don't know if we can take that many boy-men with funky hair.
Spoken like a game publisher! ;)
im not certain his complaint doesnt apply to any game in development for that period of time. if you think about it, if you were to create a game and you started say jan of this year. chances are you have an original idea and are also drawing inspiration from past titles of 2011 and lower. by the time your game were to hit the market ( 5 years later ) the gaming landscape will have changed so much that what was initially a golden idea, is now archaic considering what released and changed in that time. and despite looking, playing, and sounding great, the game may just be too dated too care
the solution? bigger dev teams. take a crew that could make a game in 4 years, double it and make the game in two.
Youtubing the perfect ending for FF13-2 lets just say FFVS13 might pushed back even more. I think its the market that has changed for the Japanese developers. They west like a wide variety of games. Gears of War features the emotion behind the characters when Dom had to shoot his wife. Years before people felt that same emotion when Aeris dies at the hands of Sephiroth. Thing is the Western developers can produce a game faster than Japanese developers Japanese developers take more time behind the big titles because games are a form of artwork to them and they want their vision to be seen by everyone. There are games here in the west that do the same but the west again produces games faster.