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Battle for Middle Earth 2 gets patched

The changelog for The Lord of the Rings: Battle for Middle Earth II patch has a list of four fixes, although one of them isn't actually a fix but a very retarded way of 'solving' a problem.

PS360WII7187d ago

Bad way to fix that disconnection loss. Maybe they should of put the one with the most resorces gets the win or something like that. Or maybe have a middle ground for disconnects like a tie or something.

Asylumchild7187d ago (Edited 7187d ago )

Your saying you want a tie if someone disconnects ok say your slaughtering me right and i discide Im gunan be a lil B!tch and quit by unplugging my cord and you will win with a tie????? Think before u speak dum@zz

PS360WII7187d ago

I was saying it's better than giving the win to the guy who has a better connection then the other guy. Ties one can deal with not losses that I didn't have

Schmitty077187d ago

How can you disconnect and give someone a loss?

Microsoft Master7187d ago

I've always liked the offline on this game more than online anyway. I just saw the story and posted it for the people that do care about it's online. EA servers SUCK!

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer33d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde31d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy31d ago

And then MK1 killed it again.

DivineHand12531d ago (Edited 31d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net