
OXCGN:
"It’s a simple question we all find ourselves asking about franchises across all mediums: where did they go wrong?
The Old Man and the Sea by Ernest Hemingway, “Pablo Honey” by Radiohead, Michael Bay-directed adaptations of established stories, excellent games choosing to appeal to broader audiences; all things that can go awry in a manner nearly imperceptible.
In our modern industry, gaming truly has risen from the foam to sit beside other forms of entertainment as a more socially accepted medium, but with that change of class comes ramifications that deeply affect die-hard fans.
This series of articles will cover the direction of – and attempt to pinpoint – franchises that caused fans to roll their eyes, hang their heads in shame, and silently shed tears for their fallen virtual heroes.
Today, the spotlight shines upon the ballad of Sam Fisher, and how he was forced to appeal to a broader audience."

Ubisoft cancelled the new Splinter Cell project and shifted it into XDefiant, due to live service ambitions.
“However, over time, Ubisoft lost interest in the Splinter Cell game and shifted it into something designed to compete with Call of Duty.”
Omfg.
Wonder how many times this kinda thing has happened. The games we lost.
I hate GaaS so much. Like the whole model, the purpose around why it exists, and how they literally can’t f*cking make a game without it just adds to the mess of it.
Live service games aren’t for me, though I don’t hate on anyone who decides to try to develop one of these games. However, I really wish some developers would realise not all the games need to be live service.
While I loved the original Splinter Cell trilogy, and Double Agent was good too (everything after that less so), 20 years later it’s bad that Ubisoft hasn’t been able to produce a remake or decent sequel, but I’m even more confused that no other developer has been able to make a decent knock off / spiritual sequel to a series which was so beloved. Surely anyone who tried to Kickstarter a spiritual sequel would blow past their stretch targets in only a few days.

The animated show based on the hit game series has been given a season two order from Netflix.
This show was good and i hope it shows Ubi that their still is a market for SplinterCell.
The new trailer for the game based series has been released.
.................... Man, I thought it was a game. How can Ubisoft sit on this franchise for so long????
I really think that these days devs will struggle to sell games based on pure stealth. I often hear complaints about 'stealth' sections of games, and that isn't even a whole game.
Yet making a stealth franchise all action oriented makes the game almost industinguishable from all the others.
The answer is what MGS4 did. You could try and play it COD style, but there were open enough environments to find other sneakier ways around it and not die so much as a reward.
Conviction didn't offer as much opportunity for choice of approach.
A game like Thief 4 or Hitman would suffer if action became the main focus over sneaking, taking out lighting, stealth kills, and disguise.
very nice article! and completely agree with everything you wrote.
I wrote a similar piece, lol.
http://www.digitalvideogame...
never liked any of the Splinter Cell or Tom Clancy's games.