
GameInformer: While Jake Solomon is the lead designer on XCOM: Enemy Unknown, it wouldn't be a true Firaxis game without a little involvement from Sid Meier. The gaming industry legend serves as the director of creative development at Firaxis Games and the XCOM team treats him as the holy man to consult on top of the mountain. We spoke to Sid Meier about his history with X-COM, who the game is for, and what will make XCOM: Enemy Unknown feel at home in the Firaxis library.

XCOM: Enemy Unknown rebooted the series back in 2012, and has since inspired numerous new strategy game series to be born.
If someone gets into this I'd recommend getting the enemy within version. It's got all the dlc included so it's the better version. Wish the author would've atleast mentioned it. I didn't see it.
Fantastic game though. Xcom 2 is top notch also. I've spent countless hours in these games.

Today Take-Two Interactive Software announced new sales figures for Red Dead Redemption 2 and Grand Theft Auto V during its quarterly financial conference call. They also teased the future of Firaxis.
I wonder why EA never made a GTA clone considering they bought so many game developers and have so many licenses
Rather have GTA 6 instead of milking the same game since 2013

Nobody expected a new XCOM game getting announced for this year, and released so quick. And with quite radical changes, developer Firaxis has to temper expectations by stating it’s a spin-off, and it’s sold for cheap.
Like an FBI raid squad, XCOM Chimera Squad kicked opened the doors hard, and hits you strong and fast.