
Let me first start by saying Skyward Sword is a good game. I would even say it is a great game, but there are some things about Skyward Sword that just didn’t click with me at all.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

Nintendo completed its share repurchase and set its secondary offering price at 8,347 yen ahead of March 16 delivery.

Nintendo filed a lawsuit in the United States Court of International Trade.
Nintendo of America is suing the United States government over the sweeping tariffs President Donald Trump put in place last year, according to a complaint filed Friday in the U.S. Court of International Trade and obtained by Aftermath.
LOL I read this on gaff, will they refund the money back to the gamers? highly unlikely. Didn't they just raise prices and pass it onto the gamers? Only Nintendo would send out the Ninjas to the US government.
we may never know why he was disappointed.
Also throwing my 2 cents in.
CUZ its another zelda game where only the story changes and everything else has stayed the same. Sure sometimes your a dog and it differs in some items but zelda as a franchise has been stuck in the ground with steel rivets for the past 15 yrs. I do like em but they are kinda samey.
You need to do is play the original Zelda and then play SS and you will see the disconnect. Zelda used to be about combat, reflexes, and exploration. SS is about Fi telling you your batteries are low.
Urgh, every thing this author didn't like about Skyward Sword I love. The more complex sword mechanics made the game feel less repetitive and honestly made you think about combat. I hate games where the A button is basically the win button if you spam it hard enough. It also wasn't that hard to figure out how to outsmart the pretty (intentionally) dumb AI.
Having a shield that breaks never ever discouraged me from blocking, instead it made me more aware that of dodging and shield bashing to counter enemies. Even then, I never used the shield that regenerated because by the time it was available I had upgraded my iron shield and always carried around the potion that restored heart and shield stamina.
Speaking of stamina, there were plenty of puzzles and challenges that required the stamina bar to make them challenging. Saying it was pointless because you would fail those challenges is basically whining that the game is too hard or something. Also, it another added challenge when you realized you couldn't spam the spin attacks in the game.
Basically the entire game kept you engaged and not paying attention to what was on screen was a good way to die really quickly.