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150°

Spike TV, G4 Announce New Game Programming

Furthering the push to make games a greater part of the TV landscape, both MTV Networks's Spike TV and Comcast's G4 have announced new games lineups with a daily-news focused X-Play on G4, and Spike's new weekly GameTrailers TV.

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gamasutra.com
xplosneer6746d ago

Is bigger news than the "huge news" of lost coming fall 08. Heroes matches this.

MetalNCarnet6746d ago

Hmmmmm, does anyone remember the show Pulse? It was basically a gaming news show on G4 way back when G4 was all about gaming. It sounds like this is what this X-play news show is. Let me guess Morgan Web and Adam Sessler are the anchors. cool, i'll watch.

Skerj6746d ago

G4 used to rock before they merged with TechTV, I miss Portal and Blister so much.

the worst6746d ago

its bad AOTS has
360fangirls host it
now this
dammmmm

lil bush6746d ago

so they basically trying to be a copy cat of epileptic gaming, which is a much better show then x-play can ever be

FamilyGuy6746d ago

I was JUST about to mention it after reading this news summary. I friggin loved that show but they took it off air. I was upset, didnt miss judgment day though but for some reason they're bring that crap back when X-play does a good enough job of reviewing games. I dont need all the behind scenes crap meet developers and stuff, just rate the games.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman44d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb44d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.