
EDGE- At the very highest level, the decisions that shape and define Amy, a horror game from Paul Cuisset, creator of Flashback, are sound. It borrows that most tender of mechanics, the handholding of Ico, and beds it into a survival horror by asking you to lead a young, selectively mute girl out of a research facility overrun by zombies.
Worst of all for a game hoping to sell itself on scares, Amy is never frightening. Instead, its horrors are derived from the game’s shoddy execution, weak puzzles and frustrating play rhythms, a nest of poor game design decisions through which disappointment, not fear, are hatched.

Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).

MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."

Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.
worst game ever who ever brought this they are a disgrace. one of the lowest rated game ever.