
WorthPlaying writes, "WorthPlaying: Can you tell us a little bit about where Scarygirl came from? What was her genesis? How did you get the idea for the character?
Nathan Jurevicius: In 2001, conceptual designs on an online concept called Scarygirl started happening about a cute but slightly odd little girl who was abandoned late one night, is later found and brought up by a friendly octopus, and is guided by a mystical rabbit (Bunniguru). This was put on hold when I was approached to create limited edition toys with a company from Hong Kong. Since that time, I've partnered with Sophie Byrne of Passion Pictures Australia to create an award-winning online game and graphic novel based on Scarygirl, numerous products, and development of an animated feature film."

Jason Dietz: "We reveal the past year's best and worst video game publishers (based on their 2025 releases) in the 16th edition of our annual Game Publisher Rankings."
But... but... the garbage-mongers always tell us that Square Enix is in trouble! 😂

Square Enix announced its financial results for the first nine months of the fiscal year, related to the period between April and December 2025.

3D Investment Partners, a major shareholder of Square Enix, issued a 112-page presentation criticizing the company's 'sluggish' revenue and profit margins.
Waaah waaah our profits aren't big enough! I mean, they're still growing and all, but we want it faster and NOW! Waaaah!