
Hitman: Absolution's first appearance at last year's E3 was an undisputed success. IO Interactive's reborn Agent 47 immediately became one of the show's major talking points, and by the end of the week Square Enix's booth was adorned with dozens of nomination placards. And yet despite this warm reception, many fans of the series were left dismayed: it seemed as if IO had quietly snuffed out the open-ended design that had previously defined the franchise, leaving in its place a streamlined action shooter.
VideoGamer.com, with the help of game director Tor Blystad, compare Hitman Absolution to its predecessors.

IO Interactive has had some big things to celebrate this fall, including the 25th anniversary of its "Hitman" franchise.

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

IO Interactive art director Rasmus Poulsen tells Pocket Tactics how Patrick Gibson's James Bond is influenced by unexpected places in 007 First Light.
I mean as someone who grew up playing all the 007 ganes, this fits right in. The games have always been like that. Start slow and sneaky, sh#t hits the fan and it turns onto an action set piece.
I really hope in the future any other Bond games made by different developers will use their own Bond and Universe rather than just using whoever is playing Bond in the films. It's a video game, they should have the freedom to do their own take rather than being restricted by what the films are doing.
Hopefully outfits and Easter eggs found in this game won't just all be of Craigs era, really want to see some original Sean Connery stuff.
*facepalm* ut just sounds so noob friendly its insulting...
What game isn't these days. I miss the days when a game made you frustrated and you needed to actually figure out the challenge by thinking.
*Sigh* They have lost a sale from me. I'll just pick up the MGS HD collection to fill that massive 'stealth genre' hole in me. IO you are the worst kind of sellouts, the ones that still pretend to do it for the original fans, when you arent
The worst part for me are the Splinter Cell linear-style levels. The massive levels in the last Hitman really made the game and I was excited to see how big the levels were going to get in the new installment. I hope whoever is responsible is promptly fired and ran out of town.
We can only hope that certain features will be optional.
Needs to be a game that punishes you. A game that makes you have to try and try again, to find different ways to kill a man with a lesser of a cost than the last time you tried. It should make you act like a mechanic. Shouldn't have to constantly use a bullet to eliminate your target.
I don't want to have my hand held. I want my ass to be booted when I slip up.