
If the old Sonic the Hedgehog games were some of your favorites from the 16-bit era, let me happily introduce you to Dustforce, Sonic’s spiritual successor.

GamesBeat writes, "Swords and guns. It’s hard to find a game without one or the other. But some developers are thinking a little harder about how we blast away the bad guys.
Dustforce has players sweeping dust and attacking enemies with a broom. Tomb Raider’s Lara Croft can sink an ax into her foes and a cliff wall. And titles like Mike Bithell’s upcoming stealth game Volume and Harmonix’s first-person music-shooter Chroma use sound as offensive and defensive tools.
GamesBeat spoke with the developers of these titles to uncover how thinking smarter about weaponry benefited their games — and what it can do for others."
It's all fun until someone pulls out a Peasant Pole-arm (a pitchfork made entirely of sticks tied together) in War of the Roses. That thing is OP
Cool article! I loved the custom weapons in Dead Rising 3. My favorite was the combination dragon head, parasol, and katana, for a freaky, flying, death machine.

Dustforce is an immensely challenging game that will quickly become an addiction. Easy to learn and hard to master, the mechanics of sliding, double jumping, air combos and wall-running will take hold of you and deliver an adrenaline rush every time you achieve one of the coveted SS ranks.
i bought it, its actually really fun, once u get the hang of it, you wont stop playing

Hitbox Team’s first game was indie janitorial platformer Dustforce, released to critical favour back in 2012. For their next project, they’re switching to the FPS genre with the proceedurally generated Spire.