
PS Blog: By valuing stealth, careful observation, and meticulous planning over the run-and-gun bulletstorms of its contemporaries, the Hitman series has earned a sizable fan base over its long and celebrated career. As coldblooded antihero Agent 47, the player quietly stalks his prey through a Kafka-esque maze of guards and security measures, donning disguises, blending in with the crowd, and evading or subduing threats in order to efficiently fulfill his latest contract kill. The key phrase here is blending in; in Hitman, to stand out is to be detected, and to be detected is to die in a hail of gunfire.

IO Interactive has had some big things to celebrate this fall, including the 25th anniversary of its "Hitman" franchise.

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

IO Interactive art director Rasmus Poulsen tells Pocket Tactics how Patrick Gibson's James Bond is influenced by unexpected places in 007 First Light.
I mean as someone who grew up playing all the 007 ganes, this fits right in. The games have always been like that. Start slow and sneaky, sh#t hits the fan and it turns onto an action set piece.
I really hope in the future any other Bond games made by different developers will use their own Bond and Universe rather than just using whoever is playing Bond in the films. It's a video game, they should have the freedom to do their own take rather than being restricted by what the films are doing.
Hopefully outfits and Easter eggs found in this game won't just all be of Craigs era, really want to see some original Sean Connery stuff.
***PSB: Finally, do you think multiplayer is an important feature for a Hitman game?
HA: Agent 47 works alone.***
Amen.