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State of Kinect Address 2012

"Released with much fanfare on November 4th, 2010, Kinect sold 8 million units over the next 60 days, snatching up the Guiness World Record for fastest selling consumer electronics device of all time in the process. Of course, in the entertainment world, with great success often comes great angst among the fanbase. In the Kinect’s case, much of the old hardcore gamer crowd immediately rejected the idea of a motion controller for the Xbox, claiming that the new technology was a gimmicky draw for casual gamers and that Microsoft was going to force Kinect down gamers’ throats by slapping it into every game possible. The Next Web snapped a pretty hilarious screenshot of the games subreddit after Microsoft’s E3 keynote last year, and you can see the overwhelmingly negative response from a group made up of what most people probably think of as the typical gamer.

So, are the hardcore gamers right? Has Microsoft abandoned its core in order to gain a spot in the living rooms of the coveted Wii-playing elderly and Farmville mom crowd? Well, not exactly."

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xboxkinectfans.com
thegamereviews5242d ago

Wonderfully thought out piece about the state of xbox kinect, thoughts?

zeal0us5242d ago

Was the spam really needed or did you just kept hitting the add reply button? Wish I had two more bubbles.

Think we're going to see more "Better with Kinect Sensor" games this year.

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40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer33d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde31d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy31d ago

And then MK1 killed it again.

DivineHand12531d ago (Edited 31d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

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Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net