
GameShark - The Hitman franchise dates back to the year 2000, when the first game, Hitman: Codename 47, first demonstrated the series' potential. Of course, potential is really all that first Hitman had, troubled as it was by clumsy controls and a vague, highly unforgiving stealth system. The good news is that in the ensuing decade, developer IO Interactive has learned from its mistakes, offering steady improvements with every subsequent Hitman release. Even better, as the team demonstrated at last week's press event in downtown San Francisco, this year's Hitman: Absolution promises to outshine them all.

Feral Interactive will release IO Interactive-developed stealth action game Hitman: Absolution for Switch on November 13 for $29.99 / £19.99 / €24.99, the developer announced.

When Hitman 3 recently changed its name to Hitman World of Assassination, fans had no idea how meaningful the moment was. On the outside it looked like a simple thing: Hitman 3 would now be known by this name and include levels from Hitman 2 and 3 - the trilogy would all be in one place. But on the inside, at IO Interactive, much more was going on.
You mean destroyed it with this tethered single-player campaign BS... And only the first few levels of the third modern game were on the disc! I'll never support this crap at any price-point! They've lost me as a customer.

The last 10 years of Hitman have been full of highs and lows. And David Bateson and Jane Perry have been there with the series through this eventful decade.
Hitman is, and has been, a remarkable series developed by some of the best. Some are better than others, but every Hitman is challenging and fun.
Sure, there have been some stumbles and fumbles, but always in pursuit of the perfect Hitman game. The most recent trilogy is a masterclass in level design.