
Disgruntled gamer Dave ‘Mack’ McConkey examines the trend for elaborate and cinematic character actions in response to relatively simple button presses – and asks whether this is disconnecting gamers from the very experiences they crave.

From Marvel’s Spider-Man 2 and Batman: Arkham City to breakout hit Dispatch and new Marvel Cosmic Invasion, these are 10 of the best superhero games you can play today.

Discover the best Batman Arkham games ranked from Asylum to Knight, including Origins, VR and more, with a focus on combat, story, and world design.

The Ninja Gaiden series has spanned nearly three decades across different creators, so of course the timeline is convoluted. But maybe Restart can simplify it enough to get you going in Ragebound and Ninja Gaiden IV without much trouble.
Pretty much what I hate about current gen games. Less user input and more cinematic flair. Doesn't make for a great game though. Makes for a very mundane experience on the user end. Some gamers enjoy that cinematic experience, I for one dont. It turns into less of an actual game and more of an interactive movie.
Yeah, this is pretty much the big flaw with those Batman games - combat is basically one long QTE. The stealth bits are fun though, as is flying around the city.
QTE is only good if done in small quantities. However, Heavy Rain relied heavily on QTEs and that game is brilliant. It just depends on what sort of game you play.
I agree with most of what he says.
Let's try something shall we? Run any Assassin's Creed game, and let the enemies surround you. Let there be five or six enemies trying to attack you. Now press mouse button 2 repeatedly (or the controller equivalent) to counter-attack. Keep pressing the button, don't do anything else. Ezio will kill all of the enemies surrounding you in a cinematic fashion without a sweat. What a glorious victory. :)