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270°

We must do better with Move, Sony admits

The new boss of SCE UK has told MCV that the company should have sold more PlayStation move units in the UK than it has.

remanutd555239d ago

then we are the move required games? a MediEvil move required game would be awesome

Nitrowolf25239d ago (Edited 5239d ago )

There already is
but it's on rail
wouldn't really call it a true Medievil game, but none the less it's a fun game

I agree though we do need some games for it and i'm not talking about games that have it supported, i mean full out exclusives. They gotta hurry up with Sorcery, those are the type of Move games i want to see

remanutd555239d ago

that Medieval moves : deadmund quest , nothing to do with MediEvil the franchise , i want another Sir Daniel Fortesque adventure

Jobesy5239d ago

Sorcery is a must. There also should have been Sports Champions 2 by now. No excuse for that.

Virtual_Reality5239d ago

Sport Champions should have Online mode.

LOGICWINS5239d ago

^^Weird. I'm having a great time with Move and I'm not interested in Sorcery in the least. Looks like a six hour Harry Potter simulator...without Harry Potter's deep story and characters.

darthv725239d ago

they should try a bit harder to incorporate move only features in their games. Thing is that they obviously wouldnt want to sacrifice traditional controls either.

Which is sort of how they are doing it now. Move as a control option but not a mandatory one. im sure it changes the flow of the game so not every game would benefit from such changes.

Sports games and dance games and maybe a star wars game for move. In fact, that star wars arcade game sega made could do nice with a combination of move elements (like when dueling DV or boba fett) and controller ones (flying and other fighting sequences).

More light gun games such as virtua cop (where did that series go?) and time crisis etc. There are lots of ways they could use move but to me they were more about releasing it to compete with wii/kinect than actually dedicating some time to making it work outside of existing games.

Becoming the power glove of this generation when it is better than that.

NukaCola5239d ago

Sony has kind of left it on the back burning at the same time as implementing it in everything. So it's supported but not publically. They need to market the hell out of it. Sony did make a smart move with Bioshock Infinite which will support Move, 3D and come with an exclusive copy of the original Bioshock(with Move too? Seems pretty much confirmed) on the bluray disc.

Side question: Is Bioshock Infinite supporting Multiplayer?

sikbeta5239d ago

Kind of LATE again SCE, not surprising, sounds like the PSP push from back in 2009, when it was too damn late for that portable, although I have to admit, the thing still selling even if it almost has no games, it's surprising... hoping to see more games so I can justify a purchase :)

+ Show (4) more repliesLast reply 5239d ago
5239d ago
StraightPath5239d ago (Edited 5239d ago )

Move is was pretty bad, One game that seems it be utilising it effectively is upcoming Sorcery..but poor mans looking fable is not going to make people buy a wii motion plus rip off. Same pretty much goes for kinect hundreds of garbage kinect games..but the only difference is MS is making a killing off the casual audience... to MS its a huge success and it is. Kinect just pooed on Move. But again is there a actual game that utilises it effectively? Perhaps that upcoming Fable the Journey game...

With nintendo Wii. The wii mote is centric to your gameplay experience from zelda to mario you actually use its motion capabilities. With kinect and move its just a silly gimmicky add on. Seriously move fps with the attachment awful just awful.

sikbeta5239d ago

Idk know if it's a poor's man looking Fable, but I liked the version showed @ E3 09? the one with the kid that becomes a rat :lol: that was damn good, now it's totally different :(

Hicken5239d ago

Have you seen the latest Fable? It's a poor man's Sorcery, at best.

And I KNOW you're trolling and/or being ignorant when you say Move for FPS is bad. (Being left-handed, I, myself, find it awkward, but such is the life of a Southpaw.)

RedDead5239d ago

WOuld love for a game like RYSE to come out on his, except it wasn't scripted due to lack of a controller like Kinect

Shadonic5239d ago

what do you mean by scripted ?

KonaBro5239d ago

the actions on screen were being "acted" out by someone on stage to make it look like someone was playing the game but they really weren't. Here's an example: http://www.youtube.com/watc...

KonaBro5239d ago (Edited 5239d ago )

double post

-Mika-5239d ago

I forgot about this thing.

thehitman5239d ago (Edited 5239d ago )

No Skyrim Move support was fail in my book if Sony wanted to push Move. That game has Move written all over it.

raytraceme5239d ago

unfortunately that game also has microsoft money written all over it.

Christopher5239d ago (Edited 5239d ago )

Disagree. Skyrim is about using both hands, which means you would wield two move controllers for performing your swinging and casting actions. But, if you do that, you lose the ability to move freely since you would not have an analog stick. Furthermore, without two analog sticks, you lose the ability to look around as well.

Edit: Let me explain my reasoning a bit more.

The purpose of using Move controllers is to give the player the feeling of immersion, which is done by utilizing their arms and hands in a manner mimicking what you would do in the game.

Example: When I swing my right hand with the move controller, my right weapon would swing. When I make a spell-like gesture with my left hand with the move controller, my left slotted spell would activate.

Now, in order to do this appropriately in Skyrim, you would need two move controllers, one for each hand. But, in order to do this, you would need to give up both analog sticks.

Now, you may be thinking, can't I just use my left and right-hand move controllers to also move? Sure, we could work that out. Perhaps when the controller trigger isn't held down, your left hand controls facing and your right-hand controls forward and backward movement. But, think about how this plays out when in combat.

I'm going to have to manage my trigger presses and move position to then switch based on which hand I need to attack with. Furthermore, if I'm playing a sword and board character, I'm going to lose one of my primary move options because I'm going to be defending with my shield the whole time or using it to bash.

The over complex system makes for a very poor and not at all user-friendly system for managing one's character. This wouldn't immerse a player, it would over complicate something that already has a controller that makes it easy to perform all of these actions. There would be absolutely no benefit, all negatives.

Shadonic5239d ago (Edited 5239d ago )

its already been done with kinect on the PC

Fishy Fingers5239d ago

Switch "with" for "than" and you'll be on the right track.

Rainstorm815239d ago

The funny thing is Move is the most game centric out of the three Wii-mote, Kinect, and Move.

The biggest problem with Move is that Sony didnt think of the casuals first as their competitors did..... personally i dont have a problem with move it just needs more games that cater to its strengths

WrAiTh Sp3cTr35239d ago

Are you serious? I can see your comment making sense if it was just between Kinect and Move, but...

Show all comments (46)
80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

Read Full Story >>
blog.playstation.com
20d ago Replies(1)
BeHunted20d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8520d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele19d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla19d ago (Edited 19d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk19d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay19d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 19d ago
Athlon10120d ago (Edited 20d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit19d ago

Its not the war. Its the RAM issue.

jznrpg19d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10119d ago (Edited 19d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14919d ago

Oh no...should I get the Pro now before the price increase?

80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

Read Full Story >>
insider-gaming.com
33d ago Replies(2)
Reaper22_33d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle32d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker33d ago (Edited 33d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit32d ago

MS was definitely a bad influence on gaming.

raWfodog33d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_33d ago (Edited 33d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog33d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad33d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_33d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage33d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda32d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

33d ago Replies(2)
Show all comments (34)
40°

Sony Shows Off 20 Minutes of Crimson Desert on a Base PS5

Sony uploaded gameplay footage of Crimson Desert on a base PS5 running in what appears to be Quality Mode at a stable 30fps at 4K.

Read Full Story >>
powerupgaming.co.uk
BlazedKong59d ago

looks god awful on the base systems