
PixlBit | If there’s one thing that’s clear about Amy, it’s that developers, VectorCell, were in over their heads. Borrowing concepts from many of the popular titles in the survival horror genre, Amy attempts to mix puzzles, stealth, combat, escort missions, and even psi-powers in a post-apocalyptic setting crawling with aggressive monsters. The ambitious downloadable title fails to provide the necessary polished gameplay and is host to numerous technical issues, as well as poor mechanics and antiquated design.

Like any console, not every release was going to be a hit, and the PS3 certainly had its fair share of stinkers.
turning point had a really great story / concept... it just was very generic in its game play.
Oof! yeah, Ride was a huge fumble they tried to market twice.
Haven Fall of the King was dog-shi7-tastic and should be a runner up to some of those.
I'd even nominate Legend of Kay. Heh Haze... there is no excuse for that one (just pretend Haze did not happen).

MonsterVine: "Let’s take a look at five survival horror games that tried to do something special but, for one reason or another, completely missed the mark."

Examining and discussing how characters on the spectrum have been and could be utilized in our favorite medium.
What's kinda funny about this is, that I have a theory that all these electronics are what are causing autism. You think back to about a generation ago and autism wasn't that wide spread, or we just didn't diagnose it. I feel that since all electronics put out an emf field that it can have adverse affects on a developing brain. No data or anything for this, just a theory I have.
Wow, another low score. By the time this hits PSN no one will think it's worth the $10!
I've seen it in EU Store but no thanks...