
Thunderbolt: "While the iPhone has become just as legitimate a gaming device as Nintendo’s and Sony’s portables, Android still struggles to find its place. There are a few major reasons why Android is still lacking."

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.
Oo! Now Android's getting a kicking, where does it end?
There's only Microsoft and Apple left, now which one is going to turn out to be in the pockets of the media?
Gaming wise I think android will be behind iOS/apple because there is no hardware minimum and too many versions of android. I like that android has more choices when it comes to picking a device but I dislike the fact only a few phones can run med to high-end games. I got a LG ally personally its great for running low end emulators (snes,gbc&a,sega) and low-end games but everything else not so much.
Don't get me wrong, Android's fragmentation really doesn't help developers who are trying to ensure that their games run smoothly on most phones. Also, developing for iOS is pretty developer friendly. There's not much work to be done to ensure that your application is compatible across all iOS devices. Thus all in all, you get a very nice user experience on iOS. Fruit Ninja is a good example of a good experience on iOS, which I am afraid didn't transfer well over to Android.
However, I don't think the state of Android is that dire. In the Android 10p sale, I got some absolutely fantastic games, which were high quality. I hadn't purchased anything from the Android store until that sale and now I would be more inclined to. Jelly Defence for instance is a high quality game that I am enjoying. For reference state, I am running these on a Galaxy S2.
Hopefully Ice Cream Sandwich does what it is suppose to do and pulls together Android and reduces the fragmentation. I predict that you'll find much more high quality applications and games arriving on Android in 2012 as the big manufactures start pushing out their Ice Cream Sandwich devices and the uptake increases.
i think android gaming would do alot better if more phone adopted the playstation certified program (or something similar) because it would be a good store and would give some guarantees that the phone will run the apps they sell
iPhone didn't do it first
There were thousands of Symbian and Java ME games long before the iPhone came along. Many of those have since been ported to iPhone and Android.
The main problem with Android with regards to gaming is the same as the problem that affected Java ME, too much diversity and fragmentation. If you want to make money you need to target the lowest common denominator which means not making the best use of the device.