
Sarah Lamotte: "For a Beta, Ascend is an immensely playable game: it’s incredibly stable, and regular patches add more polish and content all the time. It’s already an experience that’s at once a massive nostalgia bomb and a breath of fresh air in the modern shooter landscape, and given the asking price, we’ll definitely be keeping an eye on the game’s evolution. Ahead of its expected launch in the first quarter of this year, we chatted to Hi-Rez Studios’ Chief Operating Officer, Todd Harris, about his plans for Ascend and the future of the franchise."

Wccftech caught up with Hi-Rez Studios COO Todd Harris to talk about Paladins: Battlegrounds, the big story that came out of HRX 2018. According to Harris, there were no concerns with regards to the use of the word Battlegrounds; he also pointed out that there's plenty of innovation in the mode.

The unpaid pro players of Paladins spoke up and, in an amazingly quick turn of events, Hi-Rez Studios listened.

Hi-Rez Studios Co-founder, COO and Executive Producer of Paladins Todd Harris discusses the design process behind the characters, deciding Paladins would be free-to-play and more.