
Via IGN:
"Over the past couple of years, a small independent development studio by the name of CrunchTime Games has been slowly pieced together. This in itself wouldn't be such big news, except that this indie developer is being led by industry veteran James Goddard, best known for his work on the Street Fighter series. The company recently announced Shred Nebula, its first project, a top-down shooter for the Xbox Live Arcade. The game is due out early next year and the President/Founder of CrunchTime Games, Director, Lead Designer and Co-Lead ship programmer of Shred Nebula is beginning to pull back the curtain."

SlicedGaming:
"The sheer lack of variety across the missions, in terms of enemy and level design, is the defining thing that sinks the campaign mode. After half a dozen missions of doing the same thing, the magic wears off. As you progress you'll discover that the story is pretty basic; there's no real explanation for the disappearances or any real motive behind it all. Plus, the boss battles themselves are pretty pathetic. Most are dispatched in the same manner, which vastly cheapens the experience of taking them down."

We had the chance to talk to the CEO of Crunchtime Games about their title, Shred Nebula for the XBLA

SG: "As Xbox Live's fantastic Bionic Commando and Castle Crashers have recently shown us, engaging gameplay is still the most important ingredient in a game's mix. Shred Nebula is a new addition; a top-down shooter with a dash of adventure thrown in. Released to little fanfare, Shred Nebula aims to capture the magic of old-school classics like Asteroids. Saddle up for light speed as we go along for the ride. Punch it, Chewie"