
NowGamer gets speculative in the first of its entries to a series titled 'A Perfect 10' as it looks at GTA 5, and the elements that help make it earn the elusive 10/10.
"GTA 5 is likely to push the entertainment medium of games to new levels, bring new, previously untested ideas to the table, challenge issues of morality, set a benchmark in scripting and characterisation and much, much more.
Here we look at the features that may propel GTA 5 to the realm of 10/10 scores across the board, and GOTY nominations later in the year, based on Rockstar's legacy so far..."

Take-Two Interactive revealed it is pausing development on its Nintendo Switch 2 edition of "Borderlands 4" in its latest quarterly earnings.

Rockstar has launched an official marketplace for "every server and every player" to buy mods: Cfx Marketplace.
I wonder how much of this isn't just taken work of others who have modded for free.
Edit: Also, great way for R* to take popular ideas and build them into GTAVI based on demand.
Ah, perfect timing with them taking down the Bully online fan mod. Greedy a$$ company.
I'm not entirely sure how to read this, as it doesn't seem exactly like an exact parallel to Bethesda's paid mods shenanigans.
Rather than single player stuff, this appears to be aimed solely on Cfx Servers. From what I've gleaned, apparently Rockstar bought the Cfx mod team several years ago, coming a few years after weird contentions led them to ban a few of their members. Ultimately, the question is if they plan to keep this contained to only online/servers.
I have to guess to a degree yes. It'd be pretty hard to "force" paid mods for single player when modding files locally on your own machine, but much easier for servers they'll control. So perhaps this is their soft launch ahead of GTA6 online and they'll clamp down more tightly on non-official servers going forward? Ever since they've become a 1 or 2 property studio, I haven't really cared much for Rockstar stuff, so I'm not entirely up on everything surrounding this. Sounds like it has the potential to be problematic further down the line, but right now fairly easy to ignore...I think lol.

O'Dell Harmon Jr. writes: "Before we say goodbye to 2025, let’s take a look back and see what were the most downloaded games of the year. It was a great time for sports, shooters, and some new PlayStation VR2 games. Sports favorites topped the charts in US/Canada and EU, with NBA 2K26 and EA Sports FC26, respectively.
Juggernaut GTA V found a home in the top three for both regions, with new 2025 release Battlefield 6 claiming second place in the US. Fortnite took top place for free-to-play games, and Beat Saber continues its PS VR2 success."
It’s funny to watch the only games EU and USA agree on was Minecraft and back ops 7 both regions on 6 and 7 spot respectively other than that FIFA rules EU
I would like to see a list that has both free to play and paid games together, but at least we have this.
To this day GTA5 is a top downloaded game and it makes me wonder if the industry is really ready for GTA6. I imagine almost nothing else will sell during that game's release window.
If there's any game this year that'll set a new benchmark, it'll be this.
No game is perfect surely?
That said, this is going to be one hell of a game.
The game isn't even out yet, smh.
I'm trying not to expect too much from this! My expectations of GTAIV were too high and it could never have lived up to it and didn't in the end.
I have faith in Rockstar to breathe a bit of life back into the franchise and it looks great so far
Think about the jump between GTAIII and San Andreas - this will be the same between GTAIV and V. It won't please everbody - but there'll be so much to do it won't matter!