
Game Informer - Like many gamers, I was skeptical when I saw the first concept video of Kinect. Adults and children were shown playing trivia games together, fixing busted tires at pit stops, scanning their real-life skateboard into a video game, and pretending to be a kung-fu master or Godzilla. I was initially skeptical of the peripheral, doubting it would work as advertised. My skepticism grew as the marketing campaign pushed forward, with Kudo Tsunoda knocking virtual balls back and forth everywhere from E3 to Late Night with Jimmy Fallon. These demos started resembling gimmicky motion-based Wii minigames more and more, and I set my sights low for Kinect.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
i could say the same thing about the wii, move, eyetoy and 3d gaming. all gimmicks that don't appeal to me.
Except the Wii was a standalone system. You knew what you were getting into with the system, and it didn't force you to stand in front of your TV and use full body motion like Kinect.
And look at how few and far between the Wii games that did motion controls right were. Kinect was doomed from the start, unless you like dancing games. But really, just go to the club if you want to do that.
lol. even in a negative article for an MS product he has to have a go at MOVE at the end
"Releasing these games around the $50 price point is one of my main gripes with Kinect. Like many gamers, I operate on a limited budget. I can't afford to buy everything that comes out, and what expendable income I do have goes towards big guns like Skyrim, Portal 2, and Zelda. If I can get hundreds of hours of enjoyment out of a $60 purchase like Skyrim, I can't justify spending $50 to wave my arms around or make pistol motions with my hand."
It was known that Kinect games were going to be $50 before Kinect even came out. If this bothered you so much...why the hell did you buy Kinect in the first place?
You're money, you're choice, regrets do happen. Not really surprised its with Kinect.