
Chris Remo of Shacknews writes:
"Mass Effect is an ambitious game, and an admirable one in many respects. Its conversation system - which combines unusually well-done superficial cinematic presentational elements, branching options, and clever 'pre-selection' of dialogue allowing for realistic flow - is probably the best I have ever seen in a game.
The combat, on the other hand, does nothing for me. Shacknews' own Nick Breckon reviewed Mass Effect, and I agree with his judgment, that the narrative systems of Mass Effect are fantastic but the combat ranges from unremarkable to poor."
Remo suggests what BioWare should do next: create a game that simply eschews combat and instead relies entirely, or almost entirely, on human interaction as its basic gameplay mechanics. A story-driven game with no or little actual fighting, but plenty of personal interaction.

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.

GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
I like the game warts and all. The kinda game he wants I don't want to play.
He's pretty much asking for an Adventure game then.
Hmmm...
There are definitely problems with this. First of all, it would appeal to a very small amount of people (which means less money, which means more problems). Second, action in games is what makes it more intense/exciting and more challenging (what would raising the difficulty do for a dialogue system, as it has no effect in ME on that aspect of the game). Third, it would probably get very repetitive. Mass Effect split the amazing dialogue system with combat (as well as driving/exploring and navigating the galaxy map), making the gameplay more varied.
Overall, I don't really think this would be the best of ideas, for the reasons above.
Adventure game developers should just license the engine from BioWare.
The next Longest Journey/Dreamfall game should use Mass Effect dialogue wheel.
Once you start to build your characters up and you realize how important the biotics is, you then see how much fun the combat system is. It's not a shooter, it's an RPG masquerading as a shooter but once you understand how the system works and how it was meant to be played then you'll have a blast.
I usually like Shacknews, but I'll have to disagree on this assessment.