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90°

Nvidia introduces a Frame Rate Limiter in its latest ForceWare drivers

DSOGaming writes: "This Frame Rate Limiter is basically addressed to those experiencing performance issues with the latest games. Obviously, if you own one of the high-end GPU’s, there is no reason at all in limiting your framerate, unless you are experiencing big spikes and drops between various scenes in your games. A quick FPS decrease may result in choppy experience, even if the framerate doesn’t drop bellow 60s. In order to avoid those spikes, you can limit your framerate to 60s and enjoy your games without any performance issues. On the other hand, those with older GPUs can limit their framerate to 40s and avoid the FPS spikes that could possibly drive them crazy and ‘hurt’ their eyes."

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dsogaming.com
ATi_Elite5289d ago (Edited 5289d ago )

1. Vsync already does this.

2. Nvidia needs to make this easily accessible in the control panel cause i can change a Vsync .ini file pretty quickly for those games that do not have Vsync options in the game menu (crappy console ports mainly)

3. Yes this is good for older cards that have frame spikes and low frame rate drops during explosions and stuff.

4. your better off not eating at McDonald's and Taco Bell for a month and using that cash saved to buy a new GPU. Better gaming plus better health.

5. Half Life 2 at 300 fps 8xAA 16xAF is AWESOME!

john25289d ago (Edited 5289d ago )

VSync does not do this. Let's say that you have VSync enabled with an 120Hz monitor. When there is a sudden drop from 100s to 50s, you will immediately notice it.

My guess is that you're using a 60Hz monitor. With a 60Hz monitor, you won't notice this drop - provided you have a hefty rig - because the framerate won't go above 60s (due to your monitor's frequency) and the difference between 60s and 50s is small.

I agree though, this should be present in Control Panel, unless they are still testing it.

Basjohn5289d ago

"Smart Vsync" exists to take care of that particular problem, though I haven't seen any devs other than ID offer it so far.

2pacalypsenow5289d ago

Yeah Vsync doesnt limit frames it sets them to what your monitor can handle .This is good cuz i hate going from 60 to 40- 35-14 etc...

ATi_Elite5289d ago (Edited 5289d ago )

Your TV's refresh rate....60/120/240 has NOTHING to do with what your video card is doing. NOTHING. your TV/monitor will display whatever your GPU sends it at 60/120/240 to maintain PICTURE quality not GPU frame rates.

Your TV/monitor refresh rate just refreshes what the video card sent it to keep the picture quality clear. Plus your video card DOES NOT have to deliver 120 frames per second to work on a 120hz Tv/monitor....you may wanna read the link i provided to get a better understanding of this.

*EXAMPLE* If i blow something up while playing Crysis and the frames per second slows down it's because of my GPU and has NOTHING to do with my TV (TV refresh rates NEVER slow down) cause although the video slowed down the image on the TV is still crystal clear at what ever refresh rate my tv/monitor is.

Press pause on a game and now your GPU is NO LONGER rendering an image and no longer doing anything for that matter but the picture on screen is still crystal clear cause your TV keeps refreshing itself for maximum quality.

TV/Monitor HZ and GPU frames per second are TWO different things.

Vsync prevents screen tearing by locking frame rates so that your GPu doesn't send your TV a image before your TV finishes refreshing it's self. GPU's tend to work faster than TV's so therefore Vsync slows down your GPU.

Also Vsync locks in the frame rates of your GPU so that your rates stay constant to avoid frame drop. Cuts frames off the top end to prevent huge drops on the low end.

http://hometheater.about.co...

http://www.techopedia.com/d...

john25289d ago (Edited 5289d ago )

ATi_Elite, who said that the monitor refresh rate has anything to do with the GPU? Surely not me :P.

Perhaps I should explain it more because you misunderstood what I said. With an 120Hz monitor, Vsync will 'limit' the frames that the GPU sends to the monitor to 120 (meaning that they won't go higher). Let's say now that there is a sudden drop to 50s. Due to the VSync, you will immediately notice a slowdown effect. Both Nvidia and ATI have implemented triple buffering as a means to avoid this behavior, but sometimes it doesn't work ideally (even when forced via DXOverrider). Especially with DX games and when there is a really sudden drop. Obviously, this effect can be noticed a lot easier in lower framerates (when the FPS is jumping from 60s to 40s, then 50s then 30s, etc.)

+ Show (1) more replyLast reply 5289d ago
Motorola5289d ago

That's awesome. I would use this but I have AMD :P

Pandamobile5289d ago

Where was this a year and a half ago when my 295 would start to melt while playing games like L4D2 at high framerates :(

zero_cool5288d ago

Science is unique in that its methods demand not only that the ideas proposed be tested ... but everything science comes up with is also inherently falsifiable. In other words, unlike religion and politics, science has no ego, and everything it suggests accepts the possibility of being proven wrong eventually.

http://en.wikipedia.org/wik...

http://en.wikipedia.org/wik...

http://en.wikipedia.org/wik...

http://www.brainpickings.or...

Have An Happy New Year & Happy Gaming One & All!

40°

Veteran artist behind Mass Effect, Halo, and Overwatch 2 weighs in on Nvidia DLSS 5

Darryl Linington from Notebookchect.net writes, "The backlash around Nvidia’s AI push and DLSS 5 has opened a broader question in game development. Beyond performance and image quality, veteran artists are now weighing what AI-driven rendering means for authorship and visual control. If a system can add or reinterpret detail after the fact, the issue is no longer just technical. It becomes a question of how much of the final image still belongs to the people who built it."

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notebookcheck.net
50°

NVIDIA DLSS 4.5 Frame Gen 5x & 6x Come to RTX 50 Series GPUs + Dynamic Multi Frame Gen

The latest GeForce driver introduces DLSS 4.5 Multi Frame Generation 5x and 6x alongside Dynamic Multi Frame Generation to RTX 50-series GPUs. The former increases the number of interpolated frames to 4 and 5 (between every two rendered frames), further reducing reliance on the CPU.

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pcoptimizedsettings.com
blacktiger81d ago

Big corp bowing down to another big corp is nothing more than helping each other. But try any games it doesn't work

Smellsforfree81d ago

I don't mind frame gen but only use it if I'm already >70fps without it. It is kinda nice but if I see any visual artifacts I will turn it off. Whenever I'm playing games on my 120Hz LG C3 I will almost never use it because frame rates >120fps look really bad. I think spatial super sampling is a far more interesting and beneficial tech than frame gen. Boosting 30fps to 60fps with framegen is just garbage.

SimpleDad81d ago

Tvs were doing this 15 years ago with their telenovela effect... Idk how anyone can play with this on.

There is definitely input lag there and artifacts.

CornholioX81d ago

It's commercial how they show it. Typical any company does that.

Goodguy0181d ago (Edited 81d ago )

Frame gen just has too much latency and visual glitches for me, don't think I can ever use it for most games. I'd compare with it on and off and it's a world of difference in the feel. I need the very least input lag in my gaming. Companies should rely on actual optimization. As for potato hardware, I suppose it could have it's use.

40°

Is the AI Push in AAA Gaming Giving Indie Developers A Golden Ticket?

WTMG's Jordan Hawes: "With the advent of NVIDIA's DLSS 5 tools, and the whole debacle surrounding AI usage in AAA gaming, is this new push an opportunity for smaller studios to showcase they are the ones vouching for artistic integrity in the gaming industry?"

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waytoomany.games
Obelisk9292d ago

They already are. Indie studios are the only developers that constantly strive to publish innovative and experimental experiences. There has been little to no art in AAA gaming, with just a few exceptions.

Yi-Long91d ago

Indie-studios have been showcasing their creative superiority and bravery over AAA-studios/releases for a while now.

Personally. I have zero interest in AI slop in any of my entertainment, so regardless of what Sony, Ubisoft, MS, EA, etc believe the future is, I'm just not gonna touch any of that stuff.

blacktiger91d ago

Everything you said but for me MS is always the problem.

isarai_lee91d ago

One more thing in a long list of things that already give indie Games an advantage

Miacosa91d ago (Edited 91d ago )

In reality a dev having a simplistic tech statck does not really impact the end user experience. If the game is good and worth playing is what matters. In other words some cooks make care if 2 or 3 eggs were used to make a cake but the person eating it doesn't. And in the case of DLSS 5 the chef is soley responsible for the recipe and how its mixed together.