
Chris Buffa (Modojo): Dungeon Hunter 3 doesn't feel like a true third installment to Gameloft's popular iOS franchise, largely because there's no story, and in theory, no dungeons, to speak of.

STP writes: Many big-name console and PC ports that have made their way to iOS, but Blizzard’s Diablo series was never one of them. That leaves a dungeon-sized void for others to fill, and in 2009 Gameloft introduced their own isometric action-RPG, Dungeon Hunter.

Pocket Gamer: Hell hath no fury like a fanboy scorned, and when Gameloft announced that the third instalment in its popular Dungeon Hunter series would be a strictly freemium affair it took several days for the noise to die down.
As we've already established in our review of Dungeon Hunter 3 on iOS, the move towards free-to-play hasn't really damaged the game's appeal - the bigger issue is that Gameloft has stripped away the story and RPG elements to make Dungeon Hunter a very basic brawler.

GameZebo: Targeting is borderline broken. Progress is slow-going without the aid of IAPs. Limited and repetitive gameplay design.