
Chris Buffa (Modojo): Some hardcore fans will probably be outraged over Capcom's iOS port of the beloved Super Nintendo classic, Mega Man X. While the core experience remains intact, along with a handful of new features, the bizarre decision to break each level into short segments will have plenty of gamers crying foul. We, on the other hand, have a different beef.
Join the Pixel Opinions crew as they talk about their most memorable levels, awesome or otherwise, from classic retro SNES games.

Continue Play's David Ochart looks back at Capcom's Mega Man X on the SNES, and what made it so special for him.

Hey Poor Player's Kenny McKee writes- "With the release of the Super Nintendo (or, in Japan, the Super Famicom) came new opportunities for game developers. It was a chance to create new things, and test the limits of what could be done. While many companies focused on overhauling aspects such as mechanics, graphics, and sound, Capcom took things even further and decided to do an overhaul on their very own mascot character. In December of 1993, Mega Man X was born."