
Star Wars: The Old Republic is upon us. I don't have it yet. I don't have a computer capable of running it. While this will change in January, I'm in the Star Wars mood and I'm all set to write a Star Wars review. With no The Old Republic on my desk, I've decided to dig out a treasured game from my childhood. Prepare to hear the tale of 1998's Star Wars: Rogue Squadron for the extraordinary and incredible Nintendo 64.

The rejection is non-final (and even when such rejections are labeled as “final”, the process is far from over, given that there can be, at minimum, an appeal to the Federal Circuit).
Good, as they should! A game mechanic like that shouldn't be locked behind a patent, and Nintendo didn't invent it either.
Nintendo wants to keep wasting money on bullshit lawsuits, real smart in this economy. They should put that money aside for other game projects. On the other hand, I don't care if they waste it all either, and they are screwed in the future maybe that will teach them a lesson.

EA is laying off an unknown number of individuals from across its Battlefield teams, including workers at Criterion, Dice, Ripple Effect, and Motive Studios, IGN understands.
When logic meets EA it generates anti-matter ..... so try not to apply it in any meaningful way. Entropy is what matters in there !!
cue the apologist saying that these are mostly just contractors hired for this specific project bla bla bla

Nintendo completed its share repurchase and set its secondary offering price at 8,347 yen ahead of March 16 delivery.