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Are Video Games Too Easy?

A brief stint with Dark Souls was a refreshing experience in a day where gamers are coddled by developers. Why can't there be more involved interaction and punishing gameplay in today's titles? Is there a limit to where difficulty becomes unacceptable?

Also a hot cosplay chick, Skyrim is looking like marriage, and other things..

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TopDudeMan5276d ago

No, they have different difficulty settings. I tend to play games on the harder difficulties because on normal, sometimes they are too easy. That doesn't mean video games are too easy.

Dark souls/demon's souls are supposed to be hard. That's the lure. They are for people with extreme patience and there's a good reason not every game is like that.

Baka-akaB5276d ago (Edited 5276d ago )

difficulty settings arent always the answer . 99% of the time it just means more hp and def for the ennemies , less hp and damage for you , 2x more spawning . It's an artificial and inneffective wall , as the needed techniques and actisions dont really changes

Or in the most mediocre fps , just add unlikely aiming or rather homing skills .

Wich is why games like Dark souls would be the very few catering to some players' needs . Studios needs to actually add difficult with design and creativity , not just amping up some stats sliders

Tanir5276d ago

exactly baka, i hate when people just say up the difficulty, crappy easy ai makes a game too easy. the only legit difficulty setting raise is DMC games and ninja gaiden, enemies get smarter, in ninja gaiden you even fight completely new enemies.

i hate the god of war type difficulty setting where they just have tons more hp and 1 hit you.

Dark souls isnt only hard because of the enemies but the AI and the enviorments/situations your put into

games that are too easy like arkham city and well honestlyy most games this gen just bore me to pieces.

Ekmez5276d ago

I feel you, and i'm not talking about an upping of difficulty level. I'm talking about the dynamics of challenge within a game. Not less HP, not more redundant enemies, but something that is more demanding of players rather then the endless trial and death loop. And thats why I agree with Tanir about how Ninja Gaiden handles difficulty. It demands that the player is in tune with the control scheme and the mechanics of the game.

Kyosuke_Sanada5276d ago (Edited 5276d ago )

Being raised in a generation where I didn't have to switch settings to have a challenge...difficulty has taken a serious hit....

Son_Lee5276d ago

As the narrative, characters, and other things have growing importance in video games, I feel like the difficulty is easily justified. Although, when a lot of current games are "hard", it's usually just full of cheap deaths and design flaws. THAT'S why Demon's/Dark Souls is revered; not just for its difficulty, but the fact that it punishes the player for making a mistake, not something the game did wrong.

Are games too easy? Hard to call. A lot of games are, and some aren't. Casual gamers are becoming hardcore and new gamers are being added everyday. The industry is changing. I will say what I don't like is the growing trend of short games. How many games would have been great if they were longer and more fleshed out? Looking at you, Homefront.

Anyway, I digress. Basically, game difficulty is fine with me; I take issue with the length most of the time.

70°

Skyrim Switch 2 Update Boosts Visuals, But Performance Falls Short

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gigoran8173d ago

they can't get a 14 year old game to run smoothly?

jjb1981173d ago

That's ridiculous, lol. I'm waiting for the guy that says its too cpu-intensive for the Switch 2. This game is old af and has been released like 17 times.

70°

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got_dam175d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

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P_Bomb208d ago

I wanna know how many busted controllers! 😅

jznrpg207d ago (Edited 207d ago )

Souls I didn’t thankfully but Sekiro I did.