A brief stint with Dark Souls was a refreshing experience in a day where gamers are coddled by developers. Why can't there be more involved interaction and punishing gameplay in today's titles? Is there a limit to where difficulty becomes unacceptable?
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No, they have different difficulty settings. I tend to play games on the harder difficulties because on normal, sometimes they are too easy. That doesn't mean video games are too easy.
Dark souls/demon's souls are supposed to be hard. That's the lure. They are for people with extreme patience and there's a good reason not every game is like that.
Being raised in a generation where I didn't have to switch settings to have a challenge...difficulty has taken a serious hit....
As the narrative, characters, and other things have growing importance in video games, I feel like the difficulty is easily justified. Although, when a lot of current games are "hard", it's usually just full of cheap deaths and design flaws. THAT'S why Demon's/Dark Souls is revered; not just for its difficulty, but the fact that it punishes the player for making a mistake, not something the game did wrong.
Are games too easy? Hard to call. A lot of games are, and some aren't. Casual gamers are becoming hardcore and new gamers are being added everyday. The industry is changing. I will say what I don't like is the growing trend of short games. How many games would have been great if they were longer and more fleshed out? Looking at you, Homefront.
Anyway, I digress. Basically, game difficulty is fine with me; I take issue with the length most of the time.