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20°

The 2011 Vice Awards

With 2011 coming to a close, let’s take a moment to stop and reflect on the year’s very best and very worst. However, we here at Nerd Vice don’t want to decide for you what the year’s highlights were. We want to hear from YOU and let your votes crown the final winner!

We’ve assembled a list of nominations below and you can vote in these polls until January 1st, 2012. After that, we will announce what you’ve picked as the very best of 2011 and the winner of the coveted Vice Award in its chosen category. If you disagree with our nominations or feel like we’ve missed something, sound off in the comments!

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nerdvice.com
HK65273d ago

Really hope Battlefield 3 beats out MW3 in the Best Multiplayer category, much more deserving.

nerdvice5273d ago

Well, from all accounts, MW3 was very flawed. Personally, I'm more of a Toy Soldiers person. Haha. I love defense games.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney42d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage43d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman42d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb42d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.