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220°

Bring Back The Bandicoot

With more than three years having passed since Crash Bandicoot’s last outing, Dan Jenko argues it’s time for the legendary marsupial to make his return – and asks why platforming heroes have been abandoned in favour of muscular action types.

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fmvmagazine.com
Cajun Chicken5273d ago (Edited 5273d ago )

Interesting article and about time someone else brought it up too. Although, seeing how Activision retooled Spyro for Skylanders, if Crash returns, will it still be the bandicoot we love?

notimetobeidle5273d ago

I was always more of a Spyro guy. Crash did introduce me to 32-bit gaming, though.

DanJenkoFMV5272d ago

Possibly not, but remember that Activision are merely publishers. That being said if Sony bought the rights they could get one of their many excellent first-party developers (e.g. Sucker Punch) to make the new game. Anyway, Glad you enjoyed the Article!

Majin-vegeta5273d ago

Don't want it unless ND gets the rights back to it.

aPerson5272d ago

I'll gladly buy a new Crash game if it was good, even if Naughty Dog has nothing to do with it. All Crash needs to win me over is a good developer!

Venoxn4g5272d ago

yeah, Naughty Dog ruled with crash series..

Pikajew5272d ago (Edited 5272d ago )

I find it funny that Sonic and Crash were both Mario's rivals and now they are on his home console

The lesson is dont be Mario's rival

_Aarix_5272d ago

If i ever see master cheif on a nintendo console then ill have a poster of mario surrounded in candles and bow down to him.

SweatyFlorida5272d ago (Edited 5272d ago )

Not really, the lessen should be don't drop your own IP's, especially if they were major successes and the main character was a true icon of the Playstation brand.

If Naughty Dog still owned Crash Bandicoot and still made those games, you bet it will be a rival to Mario as far as mascot rivals go.

Sonic (and Sega) just bended right over for Nintendo though xD

aPerson5272d ago (Edited 5272d ago )

Unfortunately, neither Naughty Dog or Sony ever owned the Crash Bandicoot IP. Universal Interactive Studios (now known as Vivendi Universal Games) originally owned the rights to both the Crash and Spyro franchises.

gumgum995271d ago

the funny thing about Sonic and Sega, is that we will never know how successful Sonic could have been if Sega had smarter people on a corporate level in the mid 90's

The biggest enemy for Sega may have not been Nintendo, but themselves.

Soldierone5272d ago

I'm not sure why Crash didn't follow the course Spyro took. No it isn't pretty, but eventually it has to make something of it right?

nevin15272d ago

@Pikajew

In fairness to Crash, he had to leave his creators(Naughty Dog/Sony)because of Universal. It was something in that nature.

But if Sony/Naughty dog had made an exclusive PS2 Crash Bandicoot follow by a exclusive PS3 Crash, its no telling what would Crash fame would of be today.

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50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
38d ago
phongtro123_com38d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde38d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

30°

Co-founder claims Activision put "pressure" on Infinity Ward to make game about Iran invading Israel

Chance Glasco, one of the co-founders of Infinity Ward and creators of the Call of Duty franchise, has claimed that Activision once pressured the studio to include an invasion of Israel by Iran.

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eurogamer.net
50°

Kotick claims lawsuit objecting to MS-Activision deal was "tied to Embracer's desire to boost sales"

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.

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gamesindustry.biz
OpenGL134d ago

Yeah, the Microsoft deal has DEFINITELY worked out for everyone.

galgor133d ago

Can this mother fucker just get lost already

PRIMORDUS133d ago

He belongs in here ⚰️, hopefully sooner than later.

MrDead133d ago (Edited 133d ago )

Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.