
With more than three years having passed since Crash Bandicoot’s last outing, Dan Jenko argues it’s time for the legendary marsupial to make his return – and asks why platforming heroes have been abandoned in favour of muscular action types.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

Chance Glasco, one of the co-founders of Infinity Ward and creators of the Call of Duty franchise, has claimed that Activision once pressured the studio to include an invasion of Israel by Iran.

Former CEO describes lawsuit filed by Swedish pension fund as a "collateral attack" on Activision Blizzard.
Kotick Made $155 million from MS in the buyout, the little b*tch needs to stop whining. Thanks to this Microslop deal and massive industry consolidation thousands upon thousands of devs and other workers lost their livelihoods. This greedy piggie pervert needs shut up and f-off.
Interesting article and about time someone else brought it up too. Although, seeing how Activision retooled Spyro for Skylanders, if Crash returns, will it still be the bandicoot we love?
Don't want it unless ND gets the rights back to it.
I find it funny that Sonic and Crash were both Mario's rivals and now they are on his home console
The lesson is dont be Mario's rival
I'm not sure why Crash didn't follow the course Spyro took. No it isn't pretty, but eventually it has to make something of it right?
@Pikajew
In fairness to Crash, he had to leave his creators(Naughty Dog/Sony)because of Universal. It was something in that nature.
But if Sony/Naughty dog had made an exclusive PS2 Crash Bandicoot follow by a exclusive PS3 Crash, its no telling what would Crash fame would of be today.