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30°

2011′s Worst Things In Gaming

Play Mag: What’s the worst thing to happen to gaming this year? Online passes and the increasing prevalence of ridiculous, take-the-piss DLC. That’s all I should have to write, really, but I suppose backing up your opinions with more words is how we’re supposed to do this – so here we go.

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play-mag.co.uk
ZombieAssassin5270d ago (Edited 5270d ago )

From Article "But nothing has been worse, more irksome or harmful for gamers this year than online passes. Horrible, stupid, gouging techniques invented for no reason other than to limit player choice and force them into paying more for something they’ve already paid for."

I'd like to highlight the part that says " force them into paying more for something they’ve already paid for", why don't they complain about that when paying for XBL? No I'm not trolling I just don't get why the double standards when it comes to things like this because at least you can buy a game new and bypass these "horrible, stupid, gouging techniques".

I'm sure I'll be labeled a Sony fanboy for saying that but whatever I'm not I just don't get the double standards.

Gotta agree with the DLC scams though very few actually seem like they're worth the money. Also the "online-passes" for single players games are just a big slap in the face considering they're not even online.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney37d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage38d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman38d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb37d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.