
A infographic by onlineschools.org depicts the evolution of video games and the new genre of games that have emerged from the infamous pong game

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

These classics need to make a return.
Pre-ordered mine a few days ago. Love this concept and hope there are more games announced. I can’t justify paying the prices for games that collectors are asking for. It’s the primary reason I own almost every console except the Neo Geo.
I've pre ordered one here in the UK, no games though, as I'll move it on for a higher price. The white model looks awesome, but as expected, the price is too high. We'll probably see more of those all in one cartridges from China containing every AES game. In the UK, AES+ game at £70 ($95) is better than eye watering prices for the originals, but these games are so old and I can honestly say SNK didn't release many classics. The Metal Slug series is the only series I rate, there were just too many Street Fighter clones and not enough scrolling fighting games. Overall, the Neo Geo was poor for all genres apart from one on one fighters. Videos on YouTube asking for games from that console generation to be ported to the AES+, but who'd want to pay £70 for Mortal Kombat and Street Fighter 2? There's a lot of SNK collections out there, the best being Metal Slug Anthology on the PlayStation 2. The Street Fighter Anniversary Collection on the Switch contains 12 games for around £30, instead of £840 if released on the AES+. For collectors, the AES+ is the best news since sliced bread. Are there enough SNK fans out there? Nowhere near. Those £70 cartridges will soon start creeping up in price and it'll be a re-run of the original console.
I always wanted one in the 90's but couldn't afford it. Now i can but i think if i get one it will be collecting dust fast. It's a nostalgia thing i guess.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.
As an NES developer I am sad how wrong even the NES one is. 2KB of RAM is 2048 bytes, not 49 some thousand. And plus there's also 2KB on the PPU (Video) processor too. There's only 32KB of ROM available at one time for the CPU to read. That's wrong on the chart. There IS 64 sprites, but could only put 8 in a scanline (horizontal line) at a time. 768KB cart size is the biggest licensed size (Kirby). Games started out basically as 24KB but grew to be about 256KB average by the end with the biggest licensed game at 768KB, which was Kirby. Some though reached way bigger though. Action 52 is 2MB for program and graphics total. So the statistic for that size is very wrong and shouldn't even be there as the game can be as big as wanted by the makers, especially today with NES game hardware expanding to many MB big. Also it fails to really mention the kinda of hardware expansion these systems had. NES had incredible expansion with MMC3 and MMC5 which games games a lot more power to display more graphics and things like "status bars" (SMB3 uses MMC3 to put the status bar on the screen). Also it fails to mention that the CPU RAM is expandable up to 8KB just putting more in the cart, which many games did like Zelda to save an SMB3 to decompress the levels maps to to allow for a destructible world. You can also increase the PPU RAM for screens by 2KB to eliminate "artifacts" when scrolling more than 1 direction like on SMB3 on the right side. Good programming can also eliminate most of that but SMB3 did a bad job on that part of it. There's also 63 "safe" colors (62 safe to use though as one of them is superwhite and shouldn't be used because of how bright it is. Other "unsafe" color is superblack which will break games on LCD/Plasma TV's) on NES with 3 of those being black and more like 4 shades of grey. Those specs aren't terrible but they also aren't in stone, keep that in mind. NES homebrew is expanding the systems capabilities greatly and the knowledge. Although I also see some other VERY wrong statements too with other parts:
Sim City was not the first simulation game in 1989 at all. Maybe the first city simulation on a "console," but there's numerous simulators in the early 80's on personal computers.
Battlezone didn't even use real 3D rendering, although it probably was the first to try a psuedo-3D perspective and did do a good job.
Still, okay graph. :D
Games consoles went from being games consoles to entertainemnt devices
where's the gamecube and xbox?