
Game Informer gives their opinion on how to improve our games and the industry.
"The worst part of this business is that publishers think developers are out to screw them and developers think publishers are out to screw them." Paranoia. Power. Money. These are all common themes in game development. Unfortunately, they take away from everyone's primary goal: making a good game. Game Informer talked to people on both sides of the equation – some who could only do so anonymously – to shed light on the behind-the-scenes battles that go on in game development between publishers and developers, and to discuss how this traditionally at-odds relationship can be fixed for the betterment of the games that we play.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
don't forget the producers