
Scott Lipowitz from DualShockers.com explores what it takes to turn a hero from a standard archetype into an interesting protagonist.

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

GTA IV turned GTA into a more grounded franchise where storytelling and immersion became just as engrossing as wrecking up open-world sandboxes.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
The villain.
I think some of the most notably interesting charastics a character can have is that they make mistakes. It's a character's faults and mistakes that make them intriguing and - well - 'human', which is why Nathan Drake is given such high regard as one of the best Video Game characters this generation.
Having a perfect Protagist that doesn't make mistakes is too... boring. We've really seen it all. Everyone makes mistakes, and that's how Naughty Dog was able to connect players with the leading role of the Uncharted games, as well as the amazing cast.