
G4TV: Sony revealed Sorcery at E3 in 2010, at a time when the PlayStation Move was about to be all shiny and new. Here was this new PlayStation 3 motion controller looking like a magic wand (we won't talk about what ELSE it looks like) and here was Sorcery, a game in which the Move controller doubled as a flame-and-ice-and-wind-and-arc ane bolt-spewing magic wand. It was a little bit Harry Potter, a little bit rock & roll.
"The Poland-based video game publisher No Gravity Games and the UK-based indie games developer inkle, are today very excited and happy to announce that they have just joined forces to release the legendary narrative adventure game series "Sorcery!" (part 1 to 4) to the Nintendo Switch in Q3 this year (2021)." - Jonas Ek, TGG.

This week Gaming Steve gives you the latest gaming news. Reporting on the Sony Neo, tons of Blizzard news, and DLC released two years late.

Wesley at Skewed and Reviewed took a look at the new version of Steve Jackson's beloved classic and found it to be a fun although at times lacking game. He did love enough of it to say that it is worth checking out for fans of the series.
"There it was, a Sorcery preview station, standing amidst the sea of PlayStation Vita and PS3 samplers."
This is why some Sony exclusives don't sell well despite being fantastic games. MS makes sure EVERYONE in the industry knows about its major Kinect games, even f'ing Fruit Ninja.
Sony needs to be more proactive with selling what it's got and rely less on people building their own excitement.
Sadly, most gamers won't part with their 60 bucks unless a game is super hyped or already popular. Game quality doesn't come first, marketing and popularity does.
Excitement sells games more than anything, sequels sell if the original is good.