
"Sony launched their big grey slab back in 1995, it launched with brilliant games but it was lacking in something, it didn't have a recognisable figure like Nintendo's Mario or Sega's Sonic, it was lacking that public face that it really needed to secure mass market appeal. Sony obviously weren't worried at all by this though as they had a killer IP waiting in the shadows. A year later the beast was unleashed onto the public in the form of a smart aleck bandicoot."

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.
Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.
There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.
Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.
I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.
There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.
I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.
I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.
thats worth a HD remake!!! trilogie and CTR too !!!
I never thought that much of Crash, it was pretty good but not amazing.
The first one was good, but my favourite is the 3rd one, so much variety, gotta love the apple bazooka! =)
My childhood game right here. I was a PS1 owner back in the day. I was a HUGE CrashBandicoot fan. I remember that my mom bought me this game from her value village store. Its one of those stores where people donate stuff that they don't need anymore, and the store would resell them for money.
Luckily for me, some guy donated a couple of PS1 games, and my mom bought them for me. One of them was CrashBandicoot for the PS1. When my mom brought the game home, I was having the time of my life playing it for days on end.
I could never forget the wacky characters, beautiful luscious level designs, and the addictive platforming.
Thanks mom
Special Thanks to NaughtyDog
I've been playing it on my Xperia haha. I don't know if they can do much with the franchise anymore unless they buy the rights back.