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Blast From The Past: Crash Bandicoot

"Sony launched their big grey slab back in 1995, it launched with brilliant games but it was lacking in something, it didn't have a recognisable figure like Nintendo's Mario or Sega's Sonic, it was lacking that public face that it really needed to secure mass market appeal. Sony obviously weren't worried at all by this though as they had a killer IP waiting in the shadows. A year later the beast was unleashed onto the public in the form of a smart aleck bandicoot."

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thegamershub.net
mastahmind5291d ago

thats worth a HD remake!!! trilogie and CTR too !!!

darthv725291d ago

ND developed the game series and then sold it off to a 3rd party to make into a multiplatform series. Why Sony didnt opt to keep it for themselves is rather odd.

EA had (at one time) tried to create a spokes character in the vein of mario and sonic. That was Bubsy and didnt last long. Crash had a good run and would have been more synonimous with the PS brand had it remaind an exclusive character.

lizard812885291d ago

Same thing with most of Sony's older stuff too. Crash, Spyro, Tomb Raider, ect. I think the only thing they kept from the PSX days is Twisted Metal

darthv725291d ago

but Tomb raider was a saturn title as well. In fact there were plenty of saturn/ps1 games that moved on to becoming more associated with the ps brand. Mainly because the saturn was the 2d powerhouse and people were more interested in the 3d the ps1 was better at.

It was rumored that if sega had been more forthcoming with the idea of 3d like sony, the saturn could have gotten ff7 as well as metal gear solid. Sega and konami had good relations and it would have been the first time a square game was on a sega platform.

But they didnt and sony went on to sell millions and gain the respect of game developers and fans alike. Sega...took their ball and went home.

ironfist925291d ago

Actually, Universal held the rights to Spyro/Crash. They were developed by ND and Insomniac, and developed only for PSX. However, since Universal held the rights, they could give it to any developer, and for any console, which is what they did once PS2 rolled around.

kramun5291d ago

I never thought that much of Crash, it was pretty good but not amazing.

Sizzon5291d ago

The first one was good, but my favourite is the 3rd one, so much variety, gotta love the apple bazooka! =)

CanadianTurtle5291d ago

My childhood game right here. I was a PS1 owner back in the day. I was a HUGE CrashBandicoot fan. I remember that my mom bought me this game from her value village store. Its one of those stores where people donate stuff that they don't need anymore, and the store would resell them for money.

Luckily for me, some guy donated a couple of PS1 games, and my mom bought them for me. One of them was CrashBandicoot for the PS1. When my mom brought the game home, I was having the time of my life playing it for days on end.

I could never forget the wacky characters, beautiful luscious level designs, and the addictive platforming.

Thanks mom
Special Thanks to NaughtyDog

kramun5291d ago ShowReplies(1)
Soldierone5291d ago

I've been playing it on my Xperia haha. I don't know if they can do much with the franchise anymore unless they buy the rights back.

ironfist925291d ago

What I would love....is for Insomniac and ND to get together and create a Spyro x Crash game, a final epic adventure for both of them, just to put the series to rest imo.

Soldierone5291d ago

Only issue is Activision is finally exploiting the fact they own Spyro and are trying to "re-brand" it with Skylanders. I doubt they would give the rights back to Sony for cheap.

80°

(For Southeast Asia) New Price Changes for PS5, PS5 Pro, and PlayStation Portal remote player

For Southeast Asia, new price changes.

Prices effective starting May 1st, 2026.

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blog.playstation.com
42d ago Replies(1)
BeHunted41d ago

Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses

andy8541d ago

Lets be honest raising prices doesn't do that when no one's buying it. I imagine the profit it greater selling 10 times more at a lower price

Pergele41d ago

Whatever you say buddy, let's all wear the tinfoil hats.

IceKoldKilla41d ago (Edited 41d ago )

LMFAO Your comment alone says a lot more about you than anything else. When has one game not selling 10 million copies made a company raise the prices of their console? Then Xbox would be costing $5000 by now lol. You remind of the crazy drug addicts on the street rambling on about conspiracies. xD You sure you don't need a hug, buddy?

ChunkyMonk40d ago

One game that Sony payed $200 million for. lol
Also, you sure were quick to get triggered. Maybe your the one who needs a hug?

Eonjay40d ago

If nothing else, we should be united against the real issue here. AI and unnecessary tariffs that are effecting all gamers.

+ Show (1) more replyLast reply 40d ago
Athlon10141d ago (Edited 41d ago )

The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

S2Killinit40d ago

Its not the war. Its the RAM issue.

jznrpg40d ago

War is causing gas prices to rise. Transport of everything requires gas so the prices of those items go up as well. So it does have an impact

Athlon10140d ago (Edited 40d ago )

The blockage of the Straight of Hormuz due to the US-Iran war has affected raw components used in semi-conductor manufacturing such as bromine, aluminum, and helium. Iran had attacked the liquified natural gas (LNG) plant in Qatar which is a large producer (1/3 globally) of helium which is used in semiconductor etching. So it's the both the war and the RAM crises.

badz14941d ago

Oh no...should I get the Pro now before the price increase?

50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

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powerupgaming.co.uk
48d ago
phongtro123_com48d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde47d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.

80°

Former Xbox Exec Says Developers Didn't Want a Sony Monopoly

Former Xbox executive Ed Fries comments on the early days of Xbox, the opinion of Japanese game companies, and more.

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insider-gaming.com
54d ago Replies(2)
Reaper22_54d ago

I dont think that'll ever happen. But i must say back in the day, they were definitely trying because they were more cash rich than their competitors.

CosmicTurtle54d ago

I think MS were and still are the richer company. They tried to acquire Sega back in the day (and considered doing so again more recently), they obviously bought exclusivity to Halo which was originally shown as a Mac title. I don’t think as a company MS can claim the moral high ground here. It’s a wilful lack of self awareness.

Of course Sony would try exactly the same if they had the resources, but when the PS2 dominated the industry was in a much healthier place with an abundance of great third parties.

This has been a depressing generation as far as first party decisions are concerned. The fact we are debating business plans rather than which game is better is a sad reflection of the state of things.

Darkseeker54d ago (Edited 54d ago )

There was Nintendo as well, Sony wouldn't have had a monopoly. In fact, the world would be better today if Xbox never existed in the first place. They pretty much brought all bad practices we have today. We might have gotten all of it either way, but not this early. In term of franchises, I don't think there is anything Microsoft released that would actually be missed if it didn't exist. Even Halo the world wouldn't notice if Halo didn't exist.

S2Killinit54d ago

MS was definitely a bad influence on gaming.

raWfodog54d ago

I think almost everyone will agree that a monopoly is not good for the industry. But that being said, the competition needs to be smart and strategic with their business. Simply buying up publishers and traditional third-party studios just to keep them out of the other companies reach is not a sustainable practice. That goes for all parties so don't think I'm just referring to Xbox.

I'm no business guru by any stretch of the imagination but I firmly believe that the best way to drive consumers to your software and hardware is to invest smart in your first-party studios. Give them full support and guidance in making unique, fun games that are only available to play in your ecosystem and the gamers will come.

Reaper22_54d ago (Edited 54d ago )

But first party studios aren't enough. They only make up a small portion of the industry. Without 3rd party there would be no industry for Microsoft or sony.Developing games take time and money and sometimes you gotta make moves to stay competitive.

raWfodog54d ago

Nah, I never said first-party was enough. I said it’s the ‘best way’ to drive gamers to your platform. 3rd-party is a free-for-all and there’s no guarantee that gamers will use your hardware to play the game. If you want to push your own software and/or hardware you need first-party, or at least exclusive deals with third-party studios.

SimpleDad54d ago

They Shure did a great job... 25 years later Xbox is dead.

Reaper22_54d ago

Then why be so emotional and continue to talk about it. Xbox will never die be ause it stays in so many people's head.

lodossrage54d ago

How can you even see him being "emotional" in that comment?

If anything, you're the emotional one, constantly trying to go at anyone that says anything against Microsoft. So when you call him emotional, it comes off as deflection

Elda54d ago

I own an XBSX & I can say it's becoming irrelevant out of the 3 current consoles.

54d ago Replies(2)
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