All Channels
Popular
50°

RAGE - PC Level Editor and Patch Still Coming

DSOGaming writes: "Remember when John Carmack tweeted that a new patch for RAGE PC would be made available? Well, it’s been two months and we haven’t seen it yet. Not only that but we haven’t seen the level editor that was supposed to be included in the final version of RAGE. Speculations begun spreading; did iD Software abandon us? Well, apparently not as we have some brand new information about the state of both the level editor and the promised patch, so keep reading."

Read Full Story >>
dsogaming.com
LightofDarkness5272d ago

I actually don't care at this point. No HD texture pack = nothing worth downloading. This was a somewhat shameful product for a company with a pedigree like id's and it has spoiled my enthusiasm for Doom 4 quite a bit.

I just wish they'd stop trying to make things that aren't "id". Doom 3 added a somewhat unnecessary horror element to the series, and while it was an enjoyable enough romp at the end of the day, the intense action I loved about the originals was not present, and it seemed like a missed opportunity. With RAGE it seems like they half wanted some ill-defined racing elements and also some ill-defined RPG type elements, like they didn't know how either of those actually worked, and then had some shooting at the core of it all. It seems like the majority of their time was spent making it run @ 60FPS on consoles rather than fleshing out an actually good game. And for what? A market who barely know or care about id Software games?

The obvious neglect of the PC version was simply a slap in the face for their long-time fans. They can continue ignoring it, for all I care. I'm not going to continue playing RAGE, it's a crappy game. No amount of detail texturing (which is a hilariously outdated method of faking higher resolution and detail on textures) is going to fix that.

wallis5272d ago (Edited 5272d ago )

I'd agree actually. This patch and level editor is too little too late. I finished Rage in four hours, it had no graphical options, the textures looked horrible up close, the story was abysmal and it was a weridly linear affair. The art direction was astounding and the environments were very interesting but ID were just too damn narrowly focussed on 60fps. They were so obsessed they sacrificed so much graphically and took away control from the player which is integral for a PC game. If they'd taken half the energy put into squeezing rage onto three DVD's and put it into writing a decent story then it'd have been a much better game.

Skyrim is 5gb in size and plays for hundreds of hours but rage needs 25gb and is done in an afternoon. Ridiculous. I hope they don't keep up this slap dash misdirected game design for Doom 4 because Rage was like being spat on by your grandfather.

LightofDarkness5272d ago

"Rage was like being spat on by your grandfather"

That is simply the best analogy for the game ever. Well done, sir.

AfricanWoolf5272d ago

You sir or madam, are extraordinarily intelligent, articulate and insightful. You have made it wholly unnecessary for me to make any comment beyond this furious nodding of agreement.

Now, just to keep thing light and to keep you humble: your mama.

Have a nice day :)

KillerPwned5272d ago

I actually just started playing this game since I buy it I gotta get my money worth and play it no matter what. The game does look nice on the highest settings and of course it could look better. But overall the game is actually very fun you just gotta give it time to sink in. I cannot wait for the patch and to get better visuals. ID should and better be on top of this game. It is their only flagship title this gen they gotta make it worth while. Whats the use then of making the game and wasting millions of dollars you could use to make something else you will actually put a lot of work on.

But like I said before Rage is a great game you just gotta give it some time.

kevnb5272d ago

should of came out already, might have created alot of buzz on pc.

Orpheus5272d ago

Doom3 sold 2.2 million copies on PC. Rage sold 1.2 million with all platforms combined .... Laugh Out Loud.

Mrmagnumman3575262d ago

this ^ Lets look at some info here.

Doom 3 pc - 2.2 million pc alone

Rage - 1.2 combined
........
........

Crysis on pc - 3.2 million

Crysis 2 on pc - 0.3 million
Crysis 2 on ps3 - 0.7 million
crysis 2 on 360 - 1.3 million

See this, Crysis pc outsold all crysis 2 platforms combined!

Also BF3 a true pc game already has over a million, without counting in digital sales, with digital sales it may have more than 2 million.

When are they gonna learn ? If these devs would spend time making the pc version and utilizing DX 11 then their sales would skyrocket.

110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

Read Full Story >>
thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

Read Full Story >>
escapistmagazine.com
Fist4achin2370d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster2522d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada072522d ago (Edited 2522d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X142522d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase2522d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted2522d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster2522d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack2522d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH2517d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.