
Alan Wilson of Tripwire Interactive, a small independent American studio from Georgia, spoke with us today about their plans for the release of Red Orchestra 2 on the OnLive platform. We also asked Alan a few questions about OnLive.

Studio says it needs to "align with business realities where needed in order to stay focused on [its] creative goals"

We take a walk around the Cloud Gaming Graveyard - listing all the failed cloud gaming services over the last decade.
We discuss the ups, the downs, and overall history of this technology. Turns out running a successful cloud gaming service that addresses the various technical hurdles and actually makes money is a real challenge.
Former Tripwire CEO John Gibson has claimed that "social terrorism" was behind his ousting as the company's head last year.