
From the PlanetXbox360.com feature article:
"Well, despite the fact that it didn’t quite roll out early in the morning as planned, Microsoft has finally provided Xbox 360 users around the world with a bold new interface, the first one being introduced for the system in three years. But this isn’t just a basic menu upgrade that features a bunch of gimmicky stuff. No, believe it or not, it’s actually quite useful, especially if you’ve been looking for new ways to exploit the usage of your Kinect. That said, it isn’t quite perfect, but Microsoft is certainly getting there. Once you download and install the new interface (which prompts automatically and only takes a few minutes at best), you’ll notice a screen featuring a big window in the middle and four smaller windows, two on each side of it. Usually, the bigger screen is saved for highlights, while the smaller ones indicate games that just came out, or other advertised content. Now, it’s no secret that Microsoft has become notorious with ads and promotions, and the new interface has plenty of them. That said, they don’t entirely clutter the space here, and you can skip through menus rather easily."

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
I actually really like the new style and color scheme...
Looking forward to all Microsoft's software to have similar graphical styles...
I hate it, they better not go overboard with this garbage on windows...
Maybe its because I like moving with the times, but the moment I updated to the NXE from the Blades, I never looked back, I absolutely loved it and thought those who were complaining about missing the blades were just letting nostalgia get the best of them.
As much as I loved the NXE, I'm totally in love with the new Metro.
For those of you who don't have a 360, you should know that its more than just a new look, it really feels new and very upgraded. Xbox Live has become the dashboard if i can put it that way. Now pressing X to view the details of the game in the disc tray not only lets you install the game and view achievements, but also lets you view downloadable content for the game, rate the game out of 5, check out videos and pictures of the game and check out related games. And all in one section.
My only grievance is that they still haven't gotten around the menus and stuff blocking my themes! I want to be able to see more of my background. It's a trivial grievance but a grievance nonetheless.
I love the bing photos though
The last dashboard was a lot better organized, but I'll give it time.