
EG: In our weekend article on the Skyrim PS3 lag issue, we analysed the performance of the game running from a fresh save compared to a crippled 65 hour game, and then put the new patch through its paces - and found it wanting.
Our best theory on why it happened at all came down to the notion of an unbounded game world with thousands upon thousands of objects having to be tracked as they moved from their default positions as the player moved through the game. It's an enormous undertaking to store all of this information, and of the three platforms Skyrim is available for, it's the PlayStation 3 that presents the most challenges from a memory management perspective.
"It was so offensive to me"
A new Skyrim Switch 2 update delivers major visual upgrades, surpassing some console settings, but locks the game to 30fps and introduces noticeable input lag.

The Elder Scrolls V: Skyrim lead designer Bruce Nesmith explains that the game's bucket stealth was an unintended feature of the game.
The PS3's split memory pool explains it:
"The PS3 has a divided memory pool: 256 megs for system, 256 for graphics. It's the same total amount of memory, but not as flexible for a developer to make use of."
http://ps3.ign.com/articles...
this is nonsense. Skyrim isn't real people. when you are in the North, those poly people in the South, East and West are not still goiing about their business. they are just numbers, byte sized info easily stored on the hard drive. why would they need to be stored in 'active' memory?
people saying its this split mem on the ps3 is just bullcrap!
every other game is fine its just Bethesda games, does that not ring alarm bells. its because they couldn't be bothered figuring out how to utilise and program on the ps3. its as simple as that.
Future-proof my foot. To the people comparing inFAMOUS to SKYRIM, lol, are you serious?? When was the last time you spent 200 hrs in inFAMOUS discovering new content and an ever-changing world influenced by your decisions?
Ps3 is the reason GTA V won't be dynamic. . .in fact, PS3 may have been the reason for no towns in FF13, not enough RAM.
The lag has it's moments but, It comes with the territory. Skyrim is a very ambitious game. There were going to be comprimises when creating such a huge streaming world. There will be future updates trying to fix it. If the game was soley made on the PS3, there wouldn't be these issues. These things happen during the final year or so of a consoles lifespan. Common sense would tell you, that developers should be better at fixing these issues, but the reality is, with experience comes, risky attempts to milk the PS3 for all it's worth. Enjoy Skyrim for what it is and look foward to future iterations of Elder Scrolls game on next gen machines. Hope that these issues get squared away in the future.