
GamingUnion.net: "Like it or not, up until now no one has really cared about what the 'future of gaming' would really mean. Developers believed that it would be amazing graphics, realistic gameplay, detailed and believable plots or worlds of fantasy with fine details previously unattainable, interactive in every imaginable way. Publishers pictured gamers flooding to stores to purchase these rare gems, but had no idea exactly how these sales were going to be governed. What type of person is a gamer? How much money do they have? How much are they willing to spend? These were the questions that Microsoft, Nintendo and Sony were forced to find answers for before they even fully grasped what the implications were. Unfortunately Sony backed the wrong horse."

Karl writes: - You’re placed in an out-of-this-world environment (there’s a small selection to choose from) and after a quick tutorial of which buttons do what, you’re free to play! Using the motion controllers to combine a variety of shapes and colors (and a bit of freehand painting) you’ll produce beats, synths and…other musical sounds (I’m not an EDM expert so you’ll have to forgive my ignorance on the subject) which will create and elevate the chosen track (again not a huge selection but enough to showcase ArtPulse).

Josh writes: - I am going to cut through all the formalities I normally give my reviews with Himno. Normally I try to go into ever Indie title I play with an open mind, and that was no different with Himno. The game boasts “a non-violent, no death platformer.” That may be true that you do not fight off zombies or orcs. However, the bit about not dying is a load of crap as you will constantly fall into the water as you have no clue where you are going half the time.
The animation is nice and it looks like it controls well but they seem to have forgotten to make it a game.

Lyam writes: - Mekabolt is very simple in concept. Your gun itself is the mekabolt and shooting enemies allows you to manipulate them in a way to continue on in the stage. For instance, one enemy walks on a platform and by shooting it, you can use it to access higher heights. Another is a flying one that when shot, it falls to the ground briefly, letting the player have a moment to jump atop of it and ride upwards. Figuring out the patterns of the enemies and what their benefits are is the key to success in finishing stages. There’s not much difficulty since each time a new concept such as a new enemy appears, the next few stages are simplified to learn the benefits of that enemy.
I like that concept PS4 picture modern and 80's all at the same time.
I'll be ready for next gen by next xmas I think.
i personally think it's time for a new console gen based on what i have seen on the pc
for me personally i will wait one or two years after launch till i adopt the next gen consoles simply for the fact of the price here in australia
I definitely agree. I personally think upgrading already would just be highly premature. :(
So it may be plausible, but then again, there's just too much agression on the 2012 titles that it would be counter-productive to release a new console at this time. What about the new dev kits and costs to cover to make said "next-gen" games? Chances are it would be too costly.
I would buy today if released