
What makes From Software’s hardcore RPG so compelling?
GameZone's Erich Sherman asks "What is it about this game that keeps bringing me back in a way that other RPGs haven’t done for years? Perhaps more importantly, what could other developers learn from From Software’s latest release?"

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
I seriously need to play this game. It's stuff like what's mentioned on this list that I wish more games offered. I'll definitely be putting this one on my Christmas wish list.
I definitely agree with the last thing...games today are just too easy and Dark Souls gave me that true feeling of being scared of dying.
Yeah... he was the first one I was targeting. And it goes perfectly with point 5, I have NO clue how to fight him. I haven't wiki-ed it, watched it, nothing. Did I want to gamble my 55k souls and 2 crucial levels or fall back, gather myself, maybe go in as Human & see if anyone else was there with a sign down? I had already died in the lair once, I wasn't going to waste what I had earned.
I love Dark Souls. Platinumed it, and continued playing. I'm on NG++++ now. Even Nito is difficult. Not to mention Ornstein and Smough ):
and From Software should learn how to make a SATISFYING Ending.
Dark Souls' both endings pissed me off.