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Why All Games Shouldn't Be $60

Player Affinity writes: The gaming industry has faced more change in the last five years than it had the combined 20 years before that. We've seen the rise of downloadable games, indie games and DLC, which expands a game's longevity. We've seen components of games getting locked off for used buyers unless they spend an extra $10. DRM has become more intrusive than ever, and then it kinda-sorta went away. The cost of developing games has skyrocketed, and so too have the marketing budgets. After all, if a game costs millions of dollars to make, you want to be sure it sells millions of copies, right? These are the so-called Triple-A games: games coming out at $60 that the publisher has clearly put a lot of marketing and development muscle behind. In all these changing economic conditions though, one thing hasn't changed too much: most console games still cost $60 at retail, regardless of the amount of cash spent developing or marketing the title. Surely all games aren't created equal, so why the uniform approach to pricing in the retail space, especially compared to the changes the downloadable marketplace has brought with it?

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playeraffinity.com
Pikajew5284d ago

Game should be priced on how good they are. So the best games will be 60$ at launch and the bad games wont

LOGICWINS5283d ago (Edited 5283d ago )

IMO, Thanksgiving, Black Friday, and Cyber Monday are three days in the year when games are priced the way they're SUPPOSED to be priced.

For example, 007:Reloaded is SUPPOSED to be $30. Its an HD remake...of a remake that came out last year. Charging $60 for a remake of a remake is ludicrous.

"Game should be priced on how good they are. So the best games will be 60$ at launch and the bad games wont"

Here's the problem with that. Who determines whats good? If retailers were to do a nationwide poll...they would conclude that COD, Halo, and GTA are the only game franchises worth $60....followed by 2 or 3 Kinect games. Is that cool with you?

For me, I stopped paying $60 for games about a year ago. Considering how quickly games drop in price, there just isn't a point anymore. If I DO buy a game Day 1, its because I get $20 credit from Amazon.

Sidewinder-5283d ago

Takes a really good game to make me lay down the mega bucks.

NoobJobz5283d ago

I agree. Some games have no business being $60. $60 for a game like Skyrim which gives you 100s of hours of gameplay vs maybe a game with a single player game that takes less than 10 hours. How are they both worth the same?

SoapShoes5283d ago (Edited 5283d ago )

Well, for instance, that game that takes 10 hours could be a better game? I've played games that take 100s of hours and they just have a bunch of grinding to extend the gameplay.

Anyway, not all games are $60 now a days. Sonic Generations was $50 at retail.

NoobJobz5283d ago (Edited 5283d ago )

Maybe I should have clarified. I wasn't saying all games less than 10 hours are bad. I meant stuff like movie based games. Single player only. Less than 10 hours. And almost no replayability. Honestly those games should be $30 max. Ive played plenty of good short games. Portal and portal 2? I think those are worth the amount.

That's why in my first post I said SOME games have no business being $60.

vortis5282d ago

I've always had a problem with big publishers charging $60 for games they know they spent diddly-squat to make. And with some tools out there making it cheaper and faster to make games look triple-A I think many pubs are just using that as an excuse to charge extra even if they shouldn't.

The example of GoldenEye Reloaded was perfect, because that game gives you 10x less than Halo: Anniversary but it costs more than Halo. Lame.

TheFirstClassic5283d ago

I would consider a game like metal gear solid to be better than some of the big rpgs I have played, and better worth the price. Of course, you have to look at replayability, I've played through games like metal gear solid or mario 64 several times over.

ShaunCameron5281d ago

Eh. Skyrim is an RPG and RPG's are known for being long. And the games you're trying to say aren't worth $60 are usually action games, platformers, and shooters. Genres that were never known for length.

Darkfiber5283d ago

Last time I checked, they weren't all $60. Some are $70, some are $5, $10, $15, $20, $30, $40, $50 and every denomination in between.

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70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai13d ago (Edited 13d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio13d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing13d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9213d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit13d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing13d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9213d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

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50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

50°

Spiders Studio, Developers of GreedFall: The Dying World, Announce Liquidation of the Company

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.

What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.

We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.

If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."