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5 Massive Games That Killed Skill-Based First Person Shooters

It’s no secret that today’s most popular games are a lot more user-friendly and a lot less rewarding for hardcore FPS gamers, but which game exactly is to blame for it? We’ve gathered up five of the top suspects for questioning, each with their own hand in today’s derp derp world of air strikes and incapacitating weaponry.

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alphakick.com
wallis5310d ago

Skill based fps games still exist, it's just a matter of finding them. More often than not it's a case of skills having to be rearranged and retrained and older players of older games view this change in direction as a decrease in skill required but in reality that's not the case. While games are getting easier in many respects I'd hardly call CS:S a casual noob fest. Yeah it's a little bit easier but can you can really picture valve in their offices laughing hysterically at the thought of destroying the counter strike community?

Or, more realistically, did they just want to do a bit of fan service by remaking an older game with better visuals and distributing it for free? Counter strike source is hardly unfriendly to mods to either. If you want to make it harder just make a little mod and bam, there you go.

At the end of the day this all just boils down to the same thing you hear every day with vinyls, clubs, bands, movies and all things entertainment based - "God *brushes fringe to the side while toying with ear plug* this INSERT ANYTHING used to have integrity before it got popular".

LightofDarkness5310d ago (Edited 5310d ago )

Watch a high level Quake series match and come back to me. Those games required SERIOUS skill. That is:

-pinpoint spatial awareness
-lightning reflexes
-intelligent strategy with a vast array of weaponry
-ability to process a lot of information at a very high level in order to keep up with the fast-pace
-supreme aiming capability due to the speed and verticality of play
-great mental focus, players had a lot more health and thus you needed to dish out damage very consistently and while avoiding it to survive

It wasn't a case of "I saw you first, now you die", there were FAR more factors at play. Increased health and weapon variety meant that simply getting off the first few shots didn't mean you were getting a kill. The games were simply more dynamic and more competitive, with a much greater variety of skills on display.

Watching the videos (especially from back in the day), you can see that there was a lot more separating the highest level players. You could be playing against a godly player and boy would you know it. And you wouldn't be saying "cheater, spammer, camper!" to these guys, they would be a clearly dominant and highly skilled player.

caseh5310d ago (Edited 5310d ago )

Amen to that LightOfDarkness.

I was raised on Quake and Quake 2 online, Quake 2 was crazy to the extent of it taking weeks to learn a jump between two boxes to reach megahealth for example, learning the pattern of sounds effects (like picking up 2 health packs in a row) to pinpoint an enemy in duels and just trying to control a map.

As a result I wouldn't say i'm the ultimate beast but every modern day FPS I turn my hand to i'm in the top 3 players 99% of the time after playing for a few days. Where as it took me close to a year to finish top in a deathmatch game in Quake 2. :)

LightofDarkness5310d ago (Edited 5310d ago )

I was literally addicted to Quake 2 CTF and the Weapons Factory mod too. Good god, I'd play it for hours, days even. Or at least until someone called in and made me play football :p

But none more so than the original Team Fortress and Quakeworld. Oh, and Unreal Tournament ('99). So many memories. Truly, the golden age of FPS.

EDIT: OMG, Chaos DM for Quake 2. I am weeping with nostalgia right now :(

wallis5310d ago

Mate I've played quake 3 and I've watched the videos. I was raised on it. Please don't talk to me like I was born in 2001.

DLight035310d ago

"can you can really picture valve in their offices laughing hysterically at the thought of destroying the counter strike community"

Certainly not. But the reality is making a game hyper-skilled doesn't translate into sales as well as "noob friendly" games do, for the most part. The learning curve is part of that reason, it's both a blessing and a curse.

Gazondaily5310d ago (Edited 5310d ago )

Why? Because of this:

"COD leans a little more on the simulation side of things, and Counter-Strike leans a bit more on the arcade side."

You have got to be SH*TTING ME!

LightofDarkness5310d ago

Haha, wow.

It's true though, even the military will tell you: you can take a good 3 or 4 shots to the chest and limbs and you'll be fine, but if you get touched by a knife it's an instant death. Like, fo realz. I saw it on the Discovery Channel.

/s

DLight035310d ago (Edited 5310d ago )

Not sure what you disagree with there. There is more realism in COD than there is in Counter-Strike. From weapon mechanics, weapon selection, to animations, player movement restrictions and enhancements (like prone) and more.

Neither is a simulation game. They are both arcade-simulation. But CS is less simulation and more arcade than COD is (which makes for a better game imo).

The original modders of CS themselves have been quoted many times with saying they didn't want CS to be a simulation game, and it isn't. That's part of why it's a good game, because they were able to take more creative liberties for balance and fun.

I can only assume you read arcade and got offended. Simulation is not necessarily a good thing. Quake 3 isn't a "real life 1v1 simulation game" and it's a hell of a lot better for not being that.

frelyler5310d ago

Really, really, you don't think auto aim makes it more like an arcade game? Points and bonuses for kill streaks. Neither game are simulations that is for sure, but to say that team fortress is more arcade than COD is idiocy. A 3 year old could pick up a controller and git some people in COD no problem. Anyone can play it, which is what an arcade game is supposed to do. Neither are sims, but good god please don't ever mention Sim and COD again in the same paragraph because it's not even close.

Gazondaily5310d ago

I'm sorry but I fail to see how Counter Strike is more of an arcade game than COD in any way.

COD: Killstreaks- you summon attack dogs, care packages, you can drop tactical nukes, you have juggernaut where you get air-dropped into the battle wearing a 100 layers of armour and can absorb countless bullets

Counter Strike- you don't have painkiller or anything stupid like super speed- you can't just swing a knife and kill someone by lunging across the map.

"From weapon mechanics, weapon selection"

Eh? Have you eveplayed the two games? Weapon mechanics? DUAL SHOTGUNS? Really? Even Halo didn't have dual shotguns.

Heartbeat sensors?

Have you noticed how I haven't even had the opportunity to talk about CS yet? Realism and COD sould not be in the same sentence.

CS had far more realistic gunplay- the auto-aim assist didn;t do all the work and the way the recoil worked was brilliant. Whereas COD is pick up and play for a reason, I had to spend a couple of days playing CS to even understand how the gunplay worked. Having fired AK47's myself, I can attest to how well the gunplay works in CS (see single fire vs spray firing) especially compared to COD.

I'm sorry but there really is no comparison to CS when it comes to realism. COD is an arcade game through and through which isn't to say that it isn't fun. But CS dominates it in the realism stakes if you are going to compare the two.

awi59515310d ago

I totally agree about halo. Halo 2 and all other halos are crap compared to CE. Thats why microsoft pissed their pants and nerfed the multiplayer in The halo CE remake because they know half the user base would dump halo reach for CE. So now they give the CE remake crappy reach gameplay and make it worthless to play.

Hicken5310d ago

... wouldn't that defeat the purpose of producing a new game they wanted people to play?

Sidewinder-5310d ago

I disagree.

Halo 2's multiplayer was leaps and bounds better than Halo 1's.

awi59515310d ago (Edited 5310d ago )

double post

awi59515310d ago

You mean noob friendly with non lethal grenades ,useless starter weapon, and all other weapons suck unless you had the sniper or rocket launcher. In Halo CE the sniper and rocket launcher wasnt a win button you could still fight and win with the assault rifle and the pistol. IN halo 2 people just camp the power weapon just a epic fail of a game. Thats why i went to a real shooter rainbow 6 and ghost recon.

Venjense5310d ago

Lol @ people thinking that all the games mentioned don't require skill.

If someone is consistently better at a game then they have more skill - doesn't matter how easy the controls are.

...as long as they don't cheat of course.

DLight035310d ago

Skill, and having a reasonable standard for "skill" are different things.

140°

Only nine franchises make up the top 20 all-time best-selling PlayStation chart in the US

In honour of PlayStation's 30th birthday yesterday in the US, data company Circana has dug out figures showing the top 20 best-selling PlayStation video games ever (date-range Jan 1995 to July 2025). Don't get too excited.

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eurogamer.net
JEECE269d ago

This is a great reminder of how game sales have become more concentrated in a smaller number of games/series over time. In the PS1/PS2 era a game was a success if it sold a million or a few million copies. The GTA games (3/Vice City/San Andreas) were pretty big outliers in selling as much as they did during the PS2 era. So in the minds of a lot of gamers something like FF VII feels like it was as big of a PS1 game as God of War 2018 was for PS4, but in reality far fewer people bought it (though it has obviously reached additional people through remasters, etc.).

StoneTitan268d ago

this was alwalys the case and will always be the case. with everything

269d ago
Zerobalance269d ago (Edited 269d ago )

What this says to me is, not many people are buying a PS to play PS exclusives. Like so many false narratives, like Xbox gamers don't buy games! It seems Playstation as a default system is a vanilla system to play call of duty, Minecraft, GTA games and a sports games.

badz149268d ago (Edited 268d ago )

if you look back into the PS history, it has always been the 3rd parties who sells the most games. it was just that the PS1 and PS2 were so dominant that many of those 3rd party games were exclusives. so, back during the PS1 and PS2 days, the strategy was "to sell as many consoles as possible in order to sell more 1st party exclusives" to ride on that wave. The strategy to push many 1st party exclusives to sell consoles only started with the PS3 when many of those prior 3rd party exclusives went multiplat but more accurately, it started with the PSP.

Sony saw with the PSP, which was being trounced in sales by the DS, that 3rd party exclusives are hard to come by if you're not dominating the market. So they started building more 1st party games and when the PS3 were facing difficulties in sales, they knew they had to rely on their own to differentiate the PS3 from the 360. So the strategy back then changed to "release more 1st party exclusives in order to sell more consoles".

the only manufacturer that is still consistently selling their hardware to play 1st party exclusives, is Nintendo, and that was because they gave up the armrace for power thus they can't rely on 3rd parties anymore as all multiplats play better on competing consoles. AND that's also why they are the most ominous in going after emulators and also patent trolling!

so, you're not wrong there, but not an "aha!" moment or anything. it has been this way since the last, at least, 15 years for Playstation.

268d ago
Deathdeliverer268d ago

@zerobalance

So... what this tells you is that Call of duty, being the absolute check writer that it is, has been outsold by Last of us, God of war, 2 Spider man games..... Saying Playstation exclusives doesn't sell is like saying call of duty doesn't sell because they have outsold some of iterations. Does that make sense to you?

269d ago
269d ago
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60°

Gaming's Greatest Month 20 Years Later - Remembering November 2004

Eight seminal games were released on the gaming market between October 26 and November 23, 2004. Twenty years later, here's Wccftech's retrospective.

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wccftech.com
theandinator92565d ago

You're not gonna include Ratchet and Clank Up Your Arsenal or Jak 3 on that list? Just change it to Fall 2004 Releases and include the masterpiece that is Sly 2.

140°

Call of Duty: Modern Warfare III Coming to Game Pass July 24

Everything you need to know about Modern Warfare III coming to Xbox Game Pass and PC Game Pass.

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news.xbox.com
darthv72684d ago (Edited 684d ago )

Will be interesting to see what sort of numbers GP users draw in come tomorrow. It is believed that this is one many have been waiting for.

684d ago
thesoftware730683d ago

Darth,

That is not accurate; this game is old, and most people who want it have already bought it. You might get a small number of subs, but we will mostly see a good influx of players(not new subs) from people with Game Pass who will try it, which is what happened with D4.

CoD: BO 6 will be the test for actual sub numbers.

darthv72683d ago

That's fair... seeing as many have been saying they want CoD in GP. My comment was more of , now that its here... what can it do. Im sure there will be other titles in the franchise that will either entice or turn off different users.

Bathyj683d ago

No one's buying a console and signing up for a monthly bill just to get this game to avoid buying it. That's ridiculous. Besides everyone bagged the crap out of this on release for the 4 hour campaign.

andy85683d ago

Sweet. Never got round to it on release. I'll give the campaign a go

chicken_in_the_corn682d ago

Severly underrated game. Big improvement over 2.