
Many people remember fondly the golden age of gaming manuals. Nowadays, developers often take the easier, cheaper approach of an in-game tutorial. But, from a pure game-design perspective, there is a way of introducing gamers to game mechanics in a much more organic, natural way. Developers have to believe in gamers more and use a bit of intuitive level-design and watch how gamers will discover on their very own the tools necessary for mastering the game, from novice to expert. Dark Souls does it. Super Mario 3D Land does it. And they are better games because of it.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.
This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.
I can honestly see in game manuals being added only to collector's editions as a novelty accessory in the future.
What! Speak for yourself.
The memories. Flipping through a 20+ colored page manual during the car ride back home, after getting a FREE game.
I don't like in game tutorials. They NEVER cover everything you can do in the game. Manuals used to give backstories on characters, a list of all the moves and stuff that you can do etc..
Ingame tutorials just tell you simple stuff like:
Press Square to attack
Press R1 to block
etc..
Yes, how do I miss game cases being heavy 'cause of it's manuals. Or read a character/faction profile on it. Warcraft 3 was the last game I got with a rich manual inside and it was a beutiful thing to see!