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Old School Manuals versus In-Game Tutorials: How About Neither?

Many people remember fondly the golden age of gaming manuals. Nowadays, developers often take the easier, cheaper approach of an in-game tutorial. But, from a pure game-design perspective, there is a way of introducing gamers to game mechanics in a much more organic, natural way. Developers have to believe in gamers more and use a bit of intuitive level-design and watch how gamers will discover on their very own the tools necessary for mastering the game, from novice to expert. Dark Souls does it. Super Mario 3D Land does it. And they are better games because of it.

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nintendoenthusiast.com
Sharingan_no_Kakashi5287d ago

I can honestly see in game manuals being added only to collector's editions as a novelty accessory in the future.

juegosmajicos5286d ago

I was thinking about that. The reason we used to love manuals was mostly because of the art and the character profiles and such, so they were always basically miniature editions of the concept art handbooks that sometimes come with Collector's Edition games.

The only problem with this being missing from modern booklets, thuogh, is that you need to pay the extra price if you want all that goodness.

bobrea5287d ago ShowReplies(1)
Logan8325287d ago

What! Speak for yourself.
The memories. Flipping through a 20+ colored page manual during the car ride back home, after getting a FREE game.

HeavenlySnipes5287d ago

I don't like in game tutorials. They NEVER cover everything you can do in the game. Manuals used to give backstories on characters, a list of all the moves and stuff that you can do etc..

Ingame tutorials just tell you simple stuff like:

Press Square to attack
Press R1 to block
etc..

Tdmd5287d ago (Edited 5287d ago )

Yes, how do I miss game cases being heavy 'cause of it's manuals. Or read a character/faction profile on it. Warcraft 3 was the last game I got with a rich manual inside and it was a beutiful thing to see!

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70°

9 Video Game Locations That Hit You in the Feels: The Most Emotional Places in Gaming

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.

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jumpdashroll.com
got_dam153d ago

Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

90°

Dark Souls Series Hits a Huge Milestone As The Franchise Reaches 40 Million Sales

Bandai Namco has released its latest financial report, revealing that the Dark Souls series has reached around 40 million units combined.

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tech4gamers.com
P_Bomb187d ago

I wanna know how many busted controllers! 😅

jznrpg186d ago (Edited 186d ago )

Souls I didn’t thankfully but Sekiro I did.

60°

Like it or not, its time to admit Dark Souls is a horror game

Before Elden Ring and Bloodborne, FromSoftware's talents for all things creepy and chilling gave Dark Souls an atmosphere unlike any other.

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pockettactics.com
StarcrossedBits197d ago

This feels like the epitome of a 'tepid take'. Dark Souls has always worn its gothic horror influences on its sleeve, it isn't exactly subtle.

jambola196d ago

"Like it or not its time to agree with me"

DarXyde196d ago

Dark fantasy, I'd say.

Horror is a bit much. Bloodborne is closer to horror.

gold_drake196d ago

mh ur right actually.

dark souls plays around with horror themes without being a straight "horror" game.

bloodborn definitely starts out as that haha.

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