
It's alright when controls are tight.
Fans have recovered Ratchet and Clank: Clone Home, a long-lost 2006 Java mobile game canceled before release, marking a major success for video game preservation.

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!
Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.
Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.
The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

Console Creatures writes, “A developer has reimagined Super Mario World in 3D and it looks fantastic.”
This is probably the best way to do It, release full thing instead of showing progress, then any backlash from Nintendo is kind of too late.. but if it got a lot of attention I guess they'd still try and take it down
This looks great it is a shame it will not be released. So far, I am seeing the concept of each mechanic and I would love to at least see a full playthrough of the 1st level of the game.
Platformers are one of my favorite genres, but I find them very easy. I didn't find super meat boy as hard as every made it out to be. I was able to get an A+ on the first three worlds on each level the first time on my second playthough. And I was using keyboard controls
platformers with the best platforming are the Jak and Daxter and Sly Cooper games, you'd never fall because of awkward jumping or controls.
My best platformer games are:
Conker
Mario galaxies
Beyond good & evil (don't know if it really is a platformer)
Donker kong series
Old marios
psychonauts
kirby's epic yarn
there are some more, can't remember
Most platformers don't have tight controls at all.
The mario games, which are generally regarded as the best, have notoriously slippery controls, and even modern platforming hits like uncharted or infamous tend to have noticable control lag.
Generally, though, these "loose" controls are easy to overlook when the other aspects of the game are up to par. Actually, I'd say that, as much as I love platformers, I've played very, very, very few with tight controls. From Assasin's Creed to Jak and Daxter, floaty, delayed controls seem to be par for the course.
Personally, a part of me feels like it's blowback from the first Mario game, where the slipperiness/lag probably wasn't intentional, but because of the added layer of difficulty it added, people assumed it was and went with it--because, hey, if game X is good, every element game X uses must be good, too, right?
That's the same reason we're still dealing with atrocious rag-doll physics and screwy directional audio today.
...
I should mention, however briefly, that only one platformer has really impressed me with having really tight controls--the Ratchet and Clank Future games. The gameplay was tight enough that I was more than willing to forgive the faults of those games.