
There are some aspects of gaming that spark furious debates, which console is better? Who’s the best protagonist? Who’d win in a fight between Master Chief and Samus? You know, the important stuff. Well here at TGF we have these arguments a lot , and rather than beat each other into a bloody pulp we decided to settle these issues with words.
So here’s how this will go down, every time a topic comes up we’ll pick our two most vocal writers and pit them mono e mono in a contest of literary skill. Each writer gets 500 words to convince you, the reader, that they are indeed correct. Who wins? well you decide! We want you to tell use who had the best argument, who changed your mind.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.