
Next Generation writes:
"Alexey Pajitnov, the inventor of Tetris, believes in on the mysticism of games. Here, he reveals all about those 27 kilobytes of code that changed the world."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
Is a certified genius.
Much respect to you my friend....much respect
or how a simple puzzlegame can get sooo addictive :)
screw graphics, gameplay rules all!
how tetris is so additive. How old is this game and gameplay? and I still can't get enough. This has go to be the highest most replay valued game ever created.
I have no clue if this was the work of a genius or an absolute fluke from a genious mind all I know is Tetris is probably the greatest game ever concieved. It's replay value is astronomical.
It's good to be a gamer.