
Xboxer.TV writes, "I sat down yesterday with Nick Channon, the thoroughly nice man behind the surprisingly enticing Burnout Paradise. I played the game, and it felt pretty damn fun, but of most interest were Channon's comments on choosing the PS3 as the lead development platform. I asked him to elaborate on his claim that "development on the PS3 has made for a better 360 game".
Specifically, I asked him if he felt developing the other way, from 360 to PS3 might not make for such great titles. His answer? "I think you've seen that maybe. That the transition has meant people aren't always as able to deliver to the same standard, but we certainly have".

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
well of course. the programming for the 360 is like programming for a pc, which is why developers like it, and why its labeled as "programmer friendly." but working with the ps3 requires devs to utilize new ways of coding and basically makes them try harder to get a good result. like it or not, multicore processing is the way of the future and the way the ps3 is set up, its on the cutting edge.
an analogy is like cooking. the 360 is like having three arms. you can do more things at once giving you a better result. the ps3 is like having 6 "magic boxes" (SPUs) that you can toss food (code) into and the magic box does whatever is needed to prepare the food correctly. so while the 360 has more arms and thus is easier to just plunk food down in front of it to cook, the ps3 will ultimately give you a better result once devs get a hang of working harder and writing more core-oriented code.
More and more devs say this but apparently very few actually listen >.>
Man Im done with the fanboy bickering... Like the article said if it makes the games better why not no one has anything to loose (although it may take more time to develop the game wich causes delays as exemplified with Burnout)
So, they work on PS3 to make a better 360 game? LMFAO! What a hilarious statement.
This doesn't go for everyone. Some people might think 360 to PS3 might be better and easier? For example Rainbow Six Vegas was 360 lead platform, and that was great on PS3 and on par with 360, maybe better according to reviews. I think it's just a matter of choice and how familiar the dev is to the system. But I just remembered, wasn't Virtua Fighter 5 lead platform PS3 and it scored higher reviews on 360? I'm not too sure about that, but anyway whatever the devs think it's best, they should go for.