
What do you think a review means by replay value? It’s often cited as pivotal to a game’s overall quality. Many publications offer a replay value or “Lasting Appeal” rating that contributes to the final score. Whether they have a separate rating for it or not, you always get users commenting on replayability and how it affects their purchasing decisions. The length of a game’s single player campaign is always brought up, usually with someone saying “$60 for a 6 hour campaign!?” or similar. This is a complex and unusual review criteria for a number of reasons…
IGN : How does the new The Elder Scrolls 4: Oblivion Remastered, released in 2025 for Xbox Game Pass, Xbox Series X|S, Windows PC, Steam, and PS5, compare to the original 2006 Elder Scrolls IV: Oblivion released on Xbox 360, played via Xbox Series X/S Backwards Compatibility?
With The Elder Scrolls 6 still far into the future fans have been taking matters into their own hands with projects like Skyblivion.
Skyblivion remakes Oblivion in Skyrim's engine, and the huge mod is nearing completion, but the team could use some assistance.
IMHO replayability makes a good game great, one major letdown in this area was L.A Noire for me.
Also if something is repetitive it generally takes away from the replayability.
Uncharted is fun to play again on crushing. You'll really get your monies worth then. Plus finding all the treasures is a task on it's own.
If the MP is fun enough to keep playing and the SP has things to make you want to play again. (like the hidden treasures in UC3)
well,i play all my games on hard and feel there is no need to replay the story again if it's set path with no major choices/different endings.
When I first read the title I thought NO WAY. After reading the article my opinion has changed, the author makes a good point. Replayability is not worthless but trying to score it in a review probably is.