
Deeko writes:
"At the time of writing my Gamerscore is at a rather respectable 9963. I'm one achievement away from reaching 10,000. Just one more level on Call of Duty 4's veteran difficulty and I'll be right up there, those five digits available for everyone to see in all their glory. I'll have entered the upper echelons of the gaming hierarchy, one of the elite, a king amongst men.
Or not. I'll still be the same gamer I was before, I won't move up in any ranking system, I'm not going to get paid, I won't get a better quality life. Hell, I'm not even going to be able to trade them in for dashboard themes or gamer pics. The only real end result is the dawning realization that I've palyed what probably amounts to far too many games.
So why do I, and many gamers like me, look forward to that next blip?"

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
And here are a few of my favourite
addicting to hear that wonderful little noise when you get an achievement. It just makes playing games more enjoyable, I won't really know why, but its kinda just proof that yes I got past that point. Makes you feel good.
I like unlocking them for my favorite games, otherwise I don't really care.
Whoever wrote this article is a dumb ass person. Achievements are amazing, they are the next best thing happened since ONLINE PLAY ON CONSOLES.
I love achievements... becasue there should be a reason why I WOULD COLLECT each and every flag....in ASSASSIN"S CREED (It gives me achievements to do so, and in that process makes the re-playablity higher, because if I WOULD Have bought ASSASSIN"S CREED on PS3, I would not in a million years would try to collect even a single flag because its just plain useless)
Achievements are just amazing. I love M$ for introducing us with this amazing new feature.
An incentive to do out of the way things and to finish a certain level in LEGENDARY.
Achievements are fun and encourage people to play games above and beyond just beating them, but they're still kind of lame. I mean, sure, it's a good incentive, but that's about it. I would never say anything to the effect of "they're the best thing to happen since online play on consoles", because they aren't. They're fun, but not revolutionary...